From 53f954edd3ecf5f9199ee684ac39685a481f8e97 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sat, 18 Nov 2006 17:04:44 +0000 Subject: [PATCH] (svn r7206) -Codechange: Remove (some of) the magic needed for windows that could be invalid after a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront() --- depot_gui.c | 5 +---- engine_gui.c | 11 +++-------- misc_gui.c | 2 -- network_gui.c | 5 ----- roadveh_gui.c | 3 +-- ship_gui.c | 3 +-- vehicle_gui.c | 1 - widget.c | 5 ----- 8 files changed, 6 insertions(+), 29 deletions(-) diff --git a/depot_gui.c b/depot_gui.c index e7b7fbb1c9..da879bb420 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -189,11 +189,8 @@ static void DepotSellAllWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { case 4: - /* Weird issue here. If We execute the DoCommandP first, then the window is not closed */ - DeleteWindow(w); DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); - break; - + /* Fallthrough */ case 3: DeleteWindow(w); break; diff --git a/engine_gui.c b/engine_gui.c index 30a5e2ccef..30c294b1ed 100644 --- a/engine_gui.c +++ b/engine_gui.c @@ -93,12 +93,10 @@ static void EnginePreviewWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { - case 3: - DeleteWindow(w); - break; - case 4: DoCommandP(0, w->window_number, 0, NULL, CMD_WANT_ENGINE_PREVIEW); + /* Fallthrough */ + case 3: DeleteWindow(w); break; } @@ -117,10 +115,7 @@ static const WindowDesc _engine_preview_desc = { void ShowEnginePreviewWindow(EngineID engine) { - Window *w; - - w = AllocateWindowDesc(&_engine_preview_desc); - w->window_number = engine; + Window *w = AllocateWindowDescFront(&_engine_preview_desc, engine); } static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw) diff --git a/misc_gui.c b/misc_gui.c index beb3e4c4e4..0a6b19ccc4 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1856,8 +1856,6 @@ void ShowCheatWindow(void) DeleteWindowById(WC_CHEATS, 0); w = AllocateWindowDesc(&_cheats_desc); - - if (w != NULL) SetWindowDirty(w); } /** Resize the widgets in a window diff --git a/network_gui.c b/network_gui.c index 2e60fcac5a..05ed7379df 100644 --- a/network_gui.c +++ b/network_gui.c @@ -1258,11 +1258,6 @@ static void ClientListPopupWndProc(Window *w, WindowEvent *e) if (index >= 0 && e->we.popupmenu.pt.y >= w->top) HandleClientListPopupClick(index, WP(w,menu_d).main_button); - // Sometimes, because of the bad DeleteWindow-proc, the 'w' pointer is - // invalid after the last functions (mostly because it kills a window - // that is in front of 'w', and because of a silly memmove, the address - // 'w' was pointing to becomes invalid), so we need to refetch - // the right address... DeleteWindowById(WC_TOOLBAR_MENU, 0); } break; diff --git a/roadveh_gui.c b/roadveh_gui.c index fef3391636..e2c3ccf9d6 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -534,8 +534,7 @@ void ShowBuildRoadVehWindow(TileIndex tile) DeleteWindowById(WC_BUILD_VEHICLE, tile); - w = AllocateWindowDesc(&_new_road_veh_desc); - w->window_number = tile; + w = AllocateWindowDescFront(&_new_road_veh_desc, tile); w->vscroll.cap = 8; w->widget[2].data = (w->vscroll.cap << 8) + 1; diff --git a/ship_gui.c b/ship_gui.c index 0dbe32468f..90663533ab 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -357,8 +357,7 @@ void ShowBuildShipWindow(TileIndex tile) DeleteWindowById(WC_BUILD_VEHICLE, tile); - w = AllocateWindowDesc(&_new_ship_desc); - w->window_number = tile; + w = AllocateWindowDescFront(&_new_ship_desc, tile); w->vscroll.cap = 4; w->widget[2].data = (w->vscroll.cap << 8) + 1; diff --git a/vehicle_gui.c b/vehicle_gui.c index 6ec40f397c..0fef611046 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -454,7 +454,6 @@ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) WP(w, refit_d).order = order; if (w != NULL) { - w->window_number = v->index; w->caption_color = v->owner; w->vscroll.cap = 8; w->resize.step_height = 14; diff --git a/widget.c b/widget.c index 5b6842227a..cd2790af21 100644 --- a/widget.c +++ b/widget.c @@ -616,8 +616,6 @@ static void DropdownMenuWndProc(Window *w, WindowEvent *e) void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask) { - WindowNumber num; - WindowClass cls; int i; const Widget *wi; Window *w2; @@ -627,10 +625,7 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt int screen_top, screen_bottom; bool scroll = false; - cls = w->window_class; - num = w->window_number; DeleteWindowById(WC_DROPDOWN_MENU, 0); - w = FindWindowById(cls, num); if (is_dropdown_menu_shown) return;