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@ -222,7 +222,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
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{
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const Window* const *vz = wz;
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Window* const *vz = wz;
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int x;
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while (++vz != _last_z_window) {
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@ -1058,7 +1058,7 @@ static bool HandleWindowDragging(void)
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ny = y;
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if (_patches.window_snap_radius != 0) {
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const Window* const *vz;
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Window* const *vz;
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int hsnap = _patches.window_snap_radius;
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int vsnap = _patches.window_snap_radius;
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@ -1370,8 +1370,8 @@ static bool HandleViewportScroll(void)
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static void MaybeBringWindowToFront(const Window *w)
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{
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const Window* const *wz;
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const Window* const *uz;
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Window* const *wz;
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Window* const *uz;
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if (w->window_class == WC_MAIN_WINDOW ||
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IsVitalWindow(w) ||
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@ -1725,7 +1725,7 @@ int GetMenuItemIndex(const Window *w, int x, int y)
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void InvalidateWindow(WindowClass cls, WindowNumber number)
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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const Window *w = *wz;
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@ -1745,7 +1745,7 @@ void InvalidateWidget(const Window *w, byte widget_index)
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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const Window *w = *wz;
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@ -1757,7 +1757,7 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
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void InvalidateWindowClasses(WindowClass cls)
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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if ((*wz)->window_class == cls) SetWindowDirty(*wz);
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@ -1917,8 +1917,8 @@ void RelocateAllWindows(int neww, int newh)
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break;
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case WC_CONSOLE:
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IConsoleResize(w);
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break;
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IConsoleResize();
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continue;
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default:
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left = w->left;
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