From 51d7692aca3fa63acdfc0d7752f9f89a1c64436a Mon Sep 17 00:00:00 2001 From: smatz Date: Wed, 23 Jan 2008 13:06:00 +0000 Subject: [PATCH] (svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded --- src/ai/trolly/build.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 44e03cb079..714d80ab8d 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -248,6 +248,9 @@ EngineID AiNew_PickVehicle(Player *p) /* Skip vehicles which can't take our cargo type */ if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue; + /* Skip trams */ + if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue; + // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;