(svn r20232) -Codechange: shuffle a few functions around so they don't need to be declared in advance

pull/155/head
rubidium 14 years ago
parent caf65f71de
commit 5153532a7f

@ -422,44 +422,6 @@ static void SlReadFill()
}
static inline size_t SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
static inline uint SlReadArrayLength();
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in memory. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
byte length = GB(conv, 4, 4);
switch (length << 4) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
case SLE_VAR_STR:
case SLE_VAR_STRQ:
return SlReadArrayLength();
default:
assert(length < lengthof(conv_mem_size));
return conv_mem_size[length];
}
}
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in a saved game. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
byte length = GB(conv, 0, 4);
assert(length < lengthof(conv_file_size));
return conv_file_size[length];
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
@ -626,6 +588,43 @@ static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
static inline void SlWriteArrayLength(size_t length) {SlWriteSimpleGamma(length);}
static inline uint SlGetArrayLength(size_t length) {return SlGetGammaLength(length);}
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in memory. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
byte length = GB(conv, 4, 4);
switch (length << 4) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
case SLE_VAR_STR:
case SLE_VAR_STRQ:
return SlReadArrayLength();
default:
assert(length < lengthof(conv_mem_size));
return conv_mem_size[length];
}
}
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in a saved game. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
byte length = GB(conv, 0, 4);
assert(length < lengthof(conv_file_size));
return conv_file_size[length];
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
@ -1018,9 +1017,104 @@ void SlArray(void *array, size_t length, VarType conv)
}
static size_t ReferenceToInt(const void *obj, SLRefType rt);
static void *IntToReference(size_t index, SLRefType rt);
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a NULL item has value 0, and all
* indeces have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == NULL) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new onces
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
default: NOT_REACHED();
}
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indeces
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(size_t index, SLRefType rt)
{
assert_compile(sizeof(size_t) <= sizeof(void *));
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
rt = REF_VEHICLE;
}
/* No need to look up NULL pointers, just return immediately */
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
case REF_TOWN:
if (Town::IsValidID(index)) return Town::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
case REF_ROADSTOPS:
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a list
@ -1756,105 +1850,6 @@ static void UninitWriteZlib()
************* END OF CODE *****************
*******************************************/
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a NULL item has value 0, and all
* indeces have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == NULL) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new onces
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
default: NOT_REACHED();
}
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indeces
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(size_t index, SLRefType rt)
{
assert_compile(sizeof(size_t) <= sizeof(void *));
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
rt = REF_VEHICLE;
}
/* No need to look up NULL pointers, just return immediately */
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
case REF_TOWN:
if (Town::IsValidID(index)) return Town::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
case REF_ROADSTOPS:
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
default: NOT_REACHED();
}
}
/** The format for a reader/writer type of a savegame */
struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)

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