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(svn r10757) -Codechange: make the engine renew struct use the pool item class as super class.
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@ -23,6 +23,7 @@
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#include "group.h"
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#include "string.h"
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#include "strings.h"
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#include "misc/autoptr.hpp"
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EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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@ -479,43 +480,7 @@ CargoID GetEngineCargoType(EngineID engine)
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* Engine Replacement stuff
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************************************************************************/
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static void EngineRenewPoolNewBlock(uint start_item);
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DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
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static void EngineRenewPoolNewBlock(uint start_item)
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{
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EngineRenew *er;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
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er->index = start_item++;
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er->from = INVALID_ENGINE;
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}
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}
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static EngineRenew *AllocateEngineRenew()
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{
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EngineRenew *er;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
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if (IsValidEngineRenew(er)) continue;
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er->to = INVALID_ENGINE;
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er->next = NULL;
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er->group_id = ALL_GROUP;
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return er;
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew();
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return NULL;
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}
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DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew)
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/**
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* Retrieves the EngineRenew that specifies the replacement of the given
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@ -536,9 +501,9 @@ void RemoveAllEngineReplacement(EngineRenewList *erl)
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EngineRenew *er = (EngineRenew *)(*erl);
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EngineRenew *next;
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while (er) {
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while (er != NULL) {
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next = er->next;
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DeleteEngineRenew(er);
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delete er;
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er = next;
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}
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*erl = NULL; // Empty list
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@ -561,17 +526,19 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi
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return CommandCost();
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}
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er = AllocateEngineRenew();
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er = new EngineRenew(old_engine, new_engine);
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if (er == NULL) return CMD_ERROR;
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AutoPtrT<EngineRenew> er_auto_delete = er;
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if (flags & DC_EXEC) {
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er->from = old_engine;
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er->to = new_engine;
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er->group_id = group;
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/* Insert before the first element */
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er->next = (EngineRenew *)(*erl);
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*erl = (EngineRenewList)er;
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er_auto_delete.Detach();
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}
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return CommandCost();
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@ -593,7 +560,7 @@ CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, Group
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/* Cut this element out */
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prev->next = er->next;
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}
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DeleteEngineRenew(er);
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delete er;
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}
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return CommandCost();
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}
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@ -628,12 +595,7 @@ static void Load_ERNW()
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int index;
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while ((index = SlIterateArray()) != -1) {
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EngineRenew *er;
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if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
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error("EngineRenews: failed loading savegame: too many EngineRenews");
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er = GetEngineRenew(index);
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EngineRenew *er = new (index) EngineRenew();
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SlObject(er, _engine_renew_desc);
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/* Advanced vehicle lists, ungrouped vehicles got added */
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@ -704,6 +666,6 @@ extern const ChunkHandler _engine_chunk_handlers[] = {
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void InitializeEngines()
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{
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/* Clean the engine renew pool and create 1 block in it */
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CleanPool(&_EngineRenew_pool);
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AddBlockToPool(&_EngineRenew_pool);
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_EngineRenew_pool.CleanPool();
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_EngineRenew_pool.AddBlockToPool();
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}
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38
src/engine.h
38
src/engine.h
@ -262,19 +262,7 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
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* Engine Replacement stuff
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************************************************************************/
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/**
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* Struct to store engine replacements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* it.
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*/
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struct EngineRenew {
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EngineRenewID index;
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EngineID from;
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EngineID to;
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EngineRenew *next;
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GroupID group_id;
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};
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struct EngineRenew;
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/**
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* Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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@ -283,19 +271,23 @@ struct EngineRenew {
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DECLARE_OLD_POOL(EngineRenew, EngineRenew, 3, 8000)
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/**
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* Check if a EngineRenew really exists.
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* Struct to store engine replacements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* it.
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*/
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static inline bool IsValidEngineRenew(const EngineRenew *er)
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{
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return er->from != INVALID_ENGINE;
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}
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struct EngineRenew : PoolItem<EngineRenew, EngineRenewID, &_EngineRenew_pool> {
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EngineID from;
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EngineID to;
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EngineRenew *next;
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GroupID group_id;
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static inline void DeleteEngineRenew(EngineRenew *er)
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{
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er->from = INVALID_ENGINE;
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}
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EngineRenew(EngineID from = INVALID_ENGINE, EngineID to = INVALID_ENGINE) : from(from), to(to), next(NULL) {}
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~EngineRenew() { this->from = INVALID_ENGINE; }
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#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->from != INVALID_ENGINE) if (IsValidEngineRenew(er))
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bool IsValid() const { return this->from != INVALID_ENGINE; }
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};
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#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->IsValid())
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#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
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