diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 736e069ce3..d66ad59a8b 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -393,6 +393,11 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) _screen.dst_ptr = newscreen->pixels; _sdl_screen = newscreen; + /* When in full screen, we will always have the mouse cursor + * within the window, even though SDL does not give us the + * appropriate event to know this. */ + if (_fullscreen) _cursor.in_window = true; + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); blitter->PostResize();