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(svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus
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@ -281,7 +281,7 @@ static void ToolbarScenSaveOrLoad(Window *w)
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PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
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}
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static void MenuClickSaveLoad(int index)
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static void MenuClickSaveLoad(int index = 0)
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{
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if (_game_mode == GM_EDITOR) {
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switch (index) {
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@ -939,7 +939,7 @@ struct MainToolbarWindow : Window {
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switch (keycode) {
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case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
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case WKC_F2: ShowGameOptions(); break;
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case WKC_F3: MenuClickSaveLoad(0); break;
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case WKC_F3: MenuClickSaveLoad(); break;
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case WKC_F4: ShowSmallMap(); break;
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case WKC_F5: ShowTownDirectory(); break;
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case WKC_F6: ShowSubsidiesList(); break;
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@ -1144,7 +1144,7 @@ public:
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switch (keycode) {
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case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
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case WKC_F2: ShowGameOptions(); break;
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case WKC_F3: MenuClickSaveLoad(0); break;
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case WKC_F3: MenuClickSaveLoad(); break;
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case WKC_F4: ToolbarScenGenLand(this); break;
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case WKC_F5: ToolbarScenGenTown(this); break;
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case WKC_F6: ToolbarScenGenIndustry(this); break;
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