(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.

This commit is contained in:
rubidium 2007-10-16 19:27:24 +00:00
parent ebfc4b2842
commit 4f512a70c3

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@ -1231,7 +1231,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);