(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows

This commit is contained in:
darkvater 2005-01-04 14:54:27 +00:00
parent 86fa7720f9
commit 4f496b8681
4 changed files with 8 additions and 3 deletions

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@ -743,7 +743,7 @@ static const char * const _cached_filenames[4] = {
"cached_sprites.xx3", "cached_sprites.xx3",
}; };
#define OPENTTD_SPRITES_COUNT 94 #define OPENTTD_SPRITES_COUNT 98
static const uint16 _openttd_grf_indexes[] = { static const uint16 _openttd_grf_indexes[] = {
SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc
134, 134, // euro symbol medium size 134, 134, // euro symbol medium size

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@ -51,6 +51,11 @@ enum Sprites {
SPR_PIN_UP = SPR_OPENTTD_BASE + 62, // pin icon SPR_PIN_UP = SPR_OPENTTD_BASE + 62, // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 63, SPR_PIN_DOWN = SPR_OPENTTD_BASE + 63,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
// arrow icons pointing in all 4 directions
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 97,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 98,
/* Network GUI sprites */ /* Network GUI sprites */

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@ -337,8 +337,8 @@ void DrawWindowWidgets(Window *w)
DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL) ? 0x20 : 0); DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL) ? 0x20 : 0);
// draw icons in up/down buttons // draw icons in up/down buttons
DoDrawString("\xA0", r.left+1, r.top+1, 0x10); DrawSprite(SPR_ARROW_LEFT, r.left + 3, r.top + 2);
DoDrawString("\xAA", r.right-8, r.top+1, 0x10); DrawSprite(SPR_ARROW_RIGHT, r.right - 6, r.top + 2);
c1 = _color_list[wi->color&0xF].window_color_1a; c1 = _color_list[wi->color&0xF].window_color_1a;
c2 = _color_list[wi->color&0xF].window_color_2; c2 = _color_list[wi->color&0xF].window_color_2;