Fix #129: Move route step markers to correct part of sprite ID space

This is to avoid moving sprite IDs shared with trunk/NewGRFs
pull/132/head
Jonathan G Rennison 4 years ago
parent 32284e6449
commit 4ee8215987

@ -166,15 +166,7 @@ static const SpriteID SPR_WINDOW_DEFSIZE = SPR_OPENTTD_BASE + 168;
static const SpriteID SPR_IMG_CARGOFLOW = SPR_OPENTTD_BASE + 174;
/** Sprites for the route step marker. */
static const SpriteID SPR_ROUTE_STEP_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
static const SpriteID SPR_ROUTE_STEP_TOP = SPR_ROUTE_STEP_BASE + 0;
static const SpriteID SPR_ROUTE_STEP_MIDDLE = SPR_ROUTE_STEP_BASE + 1;
static const SpriteID SPR_ROUTE_STEP_BOTTOM = SPR_ROUTE_STEP_BASE + 2;
static const SpriteID SPR_ROUTE_STEP_BOTTOM_SHADOW = SPR_ROUTE_STEP_BASE + 3;
static const SpriteID ROUTE_STEP_SPRITE_COUNT = 4;
static const SpriteID SPR_SIGNALS_BASE = SPR_ROUTE_STEP_BASE + ROUTE_STEP_SPRITE_COUNT;
static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
static const uint16 PRESIGNAL_SPRITE_COUNT = 48;
static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
@ -324,8 +316,16 @@ static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE = SPR_ZONING_INNER_H
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_ORANGE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 23;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_WHITE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 24;
/* Sprites for the route step marker. */
static const SpriteID SPR_ROUTE_STEP_BASE = SPR_ZONING_INNER_HIGHLIGHT_BASE + ZONING_INNER_HIGHLIGHT_SPRITE_COUNT;
static const SpriteID SPR_ROUTE_STEP_TOP = SPR_ROUTE_STEP_BASE + 0;
static const SpriteID SPR_ROUTE_STEP_MIDDLE = SPR_ROUTE_STEP_BASE + 1;
static const SpriteID SPR_ROUTE_STEP_BOTTOM = SPR_ROUTE_STEP_BASE + 2;
static const SpriteID SPR_ROUTE_STEP_BOTTOM_SHADOW = SPR_ROUTE_STEP_BASE + 3;
static const SpriteID ROUTE_STEP_SPRITE_COUNT = 4;
/* Tracerestrict sprites */
static const SpriteID SPR_TRACERESTRICT_BASE = SPR_ZONING_INNER_HIGHLIGHT_BASE + ZONING_INNER_HIGHLIGHT_SPRITE_COUNT;
static const SpriteID SPR_TRACERESTRICT_BASE = SPR_ROUTE_STEP_BASE + ROUTE_STEP_SPRITE_COUNT;
static const uint16 TRACERESTRICT_SPRITE_COUNT = 2;
/* Duplicated signal sprites */

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