(svn r20682) -Codechange: Make BinaryHeap_Pop() a method.

pull/155/head
alberth 14 years ago
parent b03f0b198d
commit 4e9c7f489a

@ -62,7 +62,7 @@ static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNo
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
{
/* Return the item the Queue returns.. the best next OpenList item. */
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.Pop();
if (res != NULL) {
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
}

@ -188,20 +188,24 @@ static bool BinaryHeap_Delete(Queue *q, void *item, int priority)
return true;
}
static void *BinaryHeap_Pop(Queue *q)
/**
* Pops the first element from the queue. What exactly is the first element,
* is defined by the exact type of queue.
*/
void *Queue::Pop()
{
void *result;
#ifdef QUEUE_DEBUG
printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->size);
printf("[BinaryHeap] Popping an element. There are %d elements left\n", this->size);
#endif
if (q->size == 0) return NULL;
if (this->size == 0) return NULL;
/* The best item is always on top, so give that as result */
result = BIN_HEAP_ARR(1).item;
result = THISBIN_HEAP_ARR(1).item;
/* And now we should get rid of this item... */
BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
BinaryHeap_Delete(this, THISBIN_HEAP_ARR(1).item, THISBIN_HEAP_ARR(1).priority);
return result;
}
@ -209,7 +213,6 @@ static void *BinaryHeap_Pop(Queue *q)
void init_BinaryHeap(Queue *q, uint max_size)
{
assert(q != NULL);
q->pop = BinaryHeap_Pop;
q->del = BinaryHeap_Delete;
q->clear = BinaryHeap_Clear;
q->free = BinaryHeap_Free;

@ -19,7 +19,6 @@
struct Queue;
typedef void *Queue_PopProc(Queue *q);
typedef bool Queue_DeleteProc(Queue *q, void *item, int priority);
typedef void Queue_ClearProc(Queue *q, bool free_values);
typedef void Queue_FreeProc(Queue *q, bool free_values);
@ -32,11 +31,7 @@ struct BinaryHeapNode {
struct Queue {
bool Push(void *item, int priority);
/*
* Pops the first element from the queue. What exactly is the first element,
* is defined by the exact type of queue.
*/
Queue_PopProc *pop;
void *Pop();
/*
* Deletes the item from the queue. priority should be specified if
* known, which speeds up the deleting for some queue's. Should be -1

Loading…
Cancel
Save