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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r11888) -Codechange: simplify sorting of the strings in town names dropdown
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@ -5555,7 +5555,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
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void InitDepotWindowBlockSizes();
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extern void SortTownGeneratorNames();
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extern void InitGRFTownGeneratorNames();
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static void AfterLoadGRFs()
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{
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@ -5586,7 +5586,7 @@ static void AfterLoadGRFs()
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MapNewCargoStrings();
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/* Update the townname generators list */
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SortTownGeneratorNames();
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InitGRFTownGeneratorNames();
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}
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void LoadNewGRF(uint load_index, uint file_index)
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@ -72,35 +72,15 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
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}
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int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
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static StringID *_town_names = NULL;
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static StringID *_grf_names = NULL;
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static int _nb_grf_names = 0;
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void SortTownGeneratorNames()
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void InitGRFTownGeneratorNames()
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{
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int n = 0;
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/* Get Newgrf generators' names */
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free(_grf_names);
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_grf_names = GetGRFTownNameList();
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_nb_grf_names = 0;
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for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
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/* Prepare the list */
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free(_town_names);
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_town_names = MallocT<StringID>(_nb_orig_names + _nb_grf_names + 1);
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/* Put the original strings */
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for (int i = 0; i < _nb_orig_names; i++) _town_names[n++] = STR_TOWNNAME_ORIGINAL_ENGLISH + i;
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/* Put the grf strings */
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for (int i = 0; i < _nb_grf_names; i++) _town_names[n++] = _grf_names[i];
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/* Put the terminator */
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_town_names[n] = INVALID_STRING_ID;
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/* Sort the strings */
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qsort(&_town_names[0], _nb_orig_names + _nb_grf_names, sizeof(StringID), &StringIDSorter);
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}
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static inline StringID TownName(int town_name)
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@ -158,6 +138,30 @@ enum GameOptionsWidgets {
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GAMEOPT_SCREENSHOT_BTN,
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};
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/**
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* Update/redraw the townnames dropdown
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* @param w the window the dropdown belongs to
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* @param sel the currently selected townname generator
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*/
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static void ShowTownnameDropdown(Window *w, int sel)
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{
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typedef std::map<StringID, int, StringIDCompare> TownList;
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TownList townnames;
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/* Add and sort original townnames generators */
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for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
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/* Add and sort newgrf townnames generators */
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for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
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DropDownList *list = new DropDownList();
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for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
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list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
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}
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ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
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}
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/**
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* Update/redraw the languages dropdown
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* @param w the window the dropdown belongs to
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@ -226,16 +230,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
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} break;
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case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
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uint sel = 0;
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[i] == TownName(_opt_ptr->town_name)) {
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sel = i;
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break;
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}
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}
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ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
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} break;
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case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: /* Setup townname dropdown */
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ShowTownnameDropdown(w, _opt_ptr->town_name);
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break;
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case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
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ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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@ -303,12 +300,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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case GAMEOPT_TOWNNAME_BTN: /* Town names */
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if (_game_mode == GM_MENU) {
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[e->we.dropdown.index] == TownName(i)) {
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_opt_ptr->town_name = i;
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break;
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}
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}
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_opt_ptr->town_name = e->we.dropdown.index;
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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break;
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@ -1228,7 +1228,6 @@ extern void SortNetworkLanguages();
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#else /* ENABLE_NETWORK */
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static inline void SortNetworkLanguages() {}
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#endif /* ENABLE_NETWORK */
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extern void SortTownGeneratorNames();
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bool ReadLanguagePack(int lang_index)
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{
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@ -1286,7 +1285,6 @@ bool ReadLanguagePack(int lang_index)
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_dynlang.curr = lang_index;
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SetCurrentGrfLangID(_langpack->isocode);
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SortNetworkLanguages();
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SortTownGeneratorNames();
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return true;
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}
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