mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r11888) -Codechange: simplify sorting of the strings in town names dropdown
This commit is contained in:
parent
c141639bcc
commit
4e847a9c52
@ -5555,7 +5555,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
|
|||||||
|
|
||||||
void InitDepotWindowBlockSizes();
|
void InitDepotWindowBlockSizes();
|
||||||
|
|
||||||
extern void SortTownGeneratorNames();
|
extern void InitGRFTownGeneratorNames();
|
||||||
|
|
||||||
static void AfterLoadGRFs()
|
static void AfterLoadGRFs()
|
||||||
{
|
{
|
||||||
@ -5586,7 +5586,7 @@ static void AfterLoadGRFs()
|
|||||||
MapNewCargoStrings();
|
MapNewCargoStrings();
|
||||||
|
|
||||||
/* Update the townname generators list */
|
/* Update the townname generators list */
|
||||||
SortTownGeneratorNames();
|
InitGRFTownGeneratorNames();
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadNewGRF(uint load_index, uint file_index)
|
void LoadNewGRF(uint load_index, uint file_index)
|
||||||
|
@ -72,35 +72,15 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
|
|||||||
}
|
}
|
||||||
|
|
||||||
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
|
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
|
||||||
static StringID *_town_names = NULL;
|
|
||||||
static StringID *_grf_names = NULL;
|
static StringID *_grf_names = NULL;
|
||||||
static int _nb_grf_names = 0;
|
static int _nb_grf_names = 0;
|
||||||
|
|
||||||
void SortTownGeneratorNames()
|
void InitGRFTownGeneratorNames()
|
||||||
{
|
{
|
||||||
int n = 0;
|
|
||||||
|
|
||||||
/* Get Newgrf generators' names */
|
|
||||||
free(_grf_names);
|
free(_grf_names);
|
||||||
_grf_names = GetGRFTownNameList();
|
_grf_names = GetGRFTownNameList();
|
||||||
_nb_grf_names = 0;
|
_nb_grf_names = 0;
|
||||||
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
|
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
|
||||||
|
|
||||||
/* Prepare the list */
|
|
||||||
free(_town_names);
|
|
||||||
_town_names = MallocT<StringID>(_nb_orig_names + _nb_grf_names + 1);
|
|
||||||
|
|
||||||
/* Put the original strings */
|
|
||||||
for (int i = 0; i < _nb_orig_names; i++) _town_names[n++] = STR_TOWNNAME_ORIGINAL_ENGLISH + i;
|
|
||||||
|
|
||||||
/* Put the grf strings */
|
|
||||||
for (int i = 0; i < _nb_grf_names; i++) _town_names[n++] = _grf_names[i];
|
|
||||||
|
|
||||||
/* Put the terminator */
|
|
||||||
_town_names[n] = INVALID_STRING_ID;
|
|
||||||
|
|
||||||
/* Sort the strings */
|
|
||||||
qsort(&_town_names[0], _nb_orig_names + _nb_grf_names, sizeof(StringID), &StringIDSorter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline StringID TownName(int town_name)
|
static inline StringID TownName(int town_name)
|
||||||
@ -158,6 +138,30 @@ enum GameOptionsWidgets {
|
|||||||
GAMEOPT_SCREENSHOT_BTN,
|
GAMEOPT_SCREENSHOT_BTN,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update/redraw the townnames dropdown
|
||||||
|
* @param w the window the dropdown belongs to
|
||||||
|
* @param sel the currently selected townname generator
|
||||||
|
*/
|
||||||
|
static void ShowTownnameDropdown(Window *w, int sel)
|
||||||
|
{
|
||||||
|
typedef std::map<StringID, int, StringIDCompare> TownList;
|
||||||
|
TownList townnames;
|
||||||
|
|
||||||
|
/* Add and sort original townnames generators */
|
||||||
|
for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
|
||||||
|
|
||||||
|
/* Add and sort newgrf townnames generators */
|
||||||
|
for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
|
||||||
|
|
||||||
|
DropDownList *list = new DropDownList();
|
||||||
|
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
|
||||||
|
list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update/redraw the languages dropdown
|
* Update/redraw the languages dropdown
|
||||||
* @param w the window the dropdown belongs to
|
* @param w the window the dropdown belongs to
|
||||||
@ -226,16 +230,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
|
|||||||
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
|
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
|
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: /* Setup townname dropdown */
|
||||||
uint sel = 0;
|
ShowTownnameDropdown(w, _opt_ptr->town_name);
|
||||||
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
|
|
||||||
if (_town_names[i] == TownName(_opt_ptr->town_name)) {
|
|
||||||
sel = i;
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
}
|
|
||||||
ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
|
|
||||||
} break;
|
|
||||||
|
|
||||||
case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
|
case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
|
||||||
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
|
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
|
||||||
@ -303,12 +300,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
|
|||||||
|
|
||||||
case GAMEOPT_TOWNNAME_BTN: /* Town names */
|
case GAMEOPT_TOWNNAME_BTN: /* Town names */
|
||||||
if (_game_mode == GM_MENU) {
|
if (_game_mode == GM_MENU) {
|
||||||
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
|
_opt_ptr->town_name = e->we.dropdown.index;
|
||||||
if (_town_names[e->we.dropdown.index] == TownName(i)) {
|
|
||||||
_opt_ptr->town_name = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -1228,7 +1228,6 @@ extern void SortNetworkLanguages();
|
|||||||
#else /* ENABLE_NETWORK */
|
#else /* ENABLE_NETWORK */
|
||||||
static inline void SortNetworkLanguages() {}
|
static inline void SortNetworkLanguages() {}
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
extern void SortTownGeneratorNames();
|
|
||||||
|
|
||||||
bool ReadLanguagePack(int lang_index)
|
bool ReadLanguagePack(int lang_index)
|
||||||
{
|
{
|
||||||
@ -1286,7 +1285,6 @@ bool ReadLanguagePack(int lang_index)
|
|||||||
_dynlang.curr = lang_index;
|
_dynlang.curr = lang_index;
|
||||||
SetCurrentGrfLangID(_langpack->isocode);
|
SetCurrentGrfLangID(_langpack->isocode);
|
||||||
SortNetworkLanguages();
|
SortNetworkLanguages();
|
||||||
SortTownGeneratorNames();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user