Timetable wait in depot: minor whitespace/style changes.

pull/3/head
Jonathan G Rennison 9 years ago
parent d8c5de188f
commit 4d1c4d18be

@ -1362,10 +1362,12 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
return;
}
if (v->current_order.IsWaitTimetabled())
if (v->current_order.IsWaitTimetabled()) {
v->HandleWaiting(false);
if (v->current_order.IsType(OT_WAITING))
}
if (v->current_order.IsType(OT_WAITING)) {
return;
}
/* if we were sent to the depot, stay there */
if (v->current_order.IsType(OT_GOTO_DEPOT) && (v->vehstatus & VS_STOPPED)) {

@ -316,10 +316,12 @@ static bool CheckShipLeaveDepot(Ship *v)
{
if (!v->IsChainInDepot()) return false;
if (v->current_order.IsWaitTimetabled())
if (v->current_order.IsWaitTimetabled()) {
v->HandleWaiting(false);
if (v->current_order.IsType(OT_WAITING))
}
if (v->current_order.IsType(OT_WAITING)) {
return true;
}
/* We are leaving a depot, but have to go to the exact same one; re-enter */
if (v->current_order.IsType(OT_GOTO_DEPOT) &&

@ -310,7 +310,9 @@ struct TimetableWindow : Window {
if (selected % 2 == 1) {
disable = order != NULL && (order->IsType(OT_CONDITIONAL) || order->IsType(OT_IMPLICIT));
} else {
disable = order == NULL || ((!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) || (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL));
disable = (order == NULL) ||
((!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) ||
(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL));
}
}
bool disable_speed = disable || selected % 2 != 1 || v->type == VEH_AIRCRAFT;

@ -2131,10 +2131,12 @@ static bool CheckTrainStayInDepot(Train *v)
return true;
}
if (v->current_order.IsWaitTimetabled())
if (v->current_order.IsWaitTimetabled()) {
v->HandleWaiting(false);
if (v->current_order.IsType(OT_WAITING))
}
if (v->current_order.IsType(OT_WAITING)) {
return true;
}
SigSegState seg_state;

@ -2199,7 +2199,8 @@ void Vehicle::HandleWaiting(bool stop_waiting)
break;
}
default: return;
default:
return;
}
}

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