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@ -28,6 +28,7 @@
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#include "tilehighlight_func.h"
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#include "company_base.h"
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#include "station_type.h"
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#include "hotkeys.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -189,18 +190,9 @@ struct BuildDocksToolbarWindow : Window {
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case '1': BuildDocksClick_Canal(this); break;
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case '2': BuildDocksClick_Lock(this); break;
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case '3': BuildDocksClick_Demolish(this); break;
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case '4': BuildDocksClick_Depot(this); break;
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case '5': BuildDocksClick_Dock(this); break;
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case '6': BuildDocksClick_Buoy(this); break;
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case '7': BuildDocksClick_River(this); break;
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case 'B':
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case '8': BuildDocksClick_Aqueduct(this); break;
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default: return ES_NOT_HANDLED;
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}
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int num = CheckHotkeyMatch(dockstoolbar_hotkeys, keycode, this);
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if (num == -1) return ES_NOT_HANDLED;
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this->OnClick(Point(), num, 1);
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return ES_HANDLED;
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}
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@ -254,8 +246,24 @@ struct BuildDocksToolbarWindow : Window {
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VpSetPresizeRange(tile_from, tile_to);
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}
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static Hotkey<BuildDocksToolbarWindow> dockstoolbar_hotkeys[];
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};
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const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
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Hotkey<BuildDocksToolbarWindow> BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = {
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Hotkey<BuildDocksToolbarWindow>('1', "canal", DTW_CANAL),
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Hotkey<BuildDocksToolbarWindow>('2', "lock", DTW_LOCK),
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Hotkey<BuildDocksToolbarWindow>('3', "demolish", DTW_DEMOLISH),
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Hotkey<BuildDocksToolbarWindow>('4', "depot", DTW_DEPOT),
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Hotkey<BuildDocksToolbarWindow>('5', "dock", DTW_STATION),
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Hotkey<BuildDocksToolbarWindow>('6', "buoy", DTW_BUOY),
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Hotkey<BuildDocksToolbarWindow>('7', "river", DTW_RIVER),
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Hotkey<BuildDocksToolbarWindow>(_dockstoolbar_aqueduct_keys, "aqueduct", DTW_BUILD_AQUEDUCT),
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HOTKEY_LIST_END(BuildDocksToolbarWindow)
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};
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Hotkey<BuildDocksToolbarWindow> *_dockstoolbar_hotkeys = BuildDocksToolbarWindow::dockstoolbar_hotkeys;
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/**
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* Nested widget parts of docks toolbar, game version.
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