(svn r20515) -Feature: ignore _ in console command names so there is no "inconsistent" behaviour w.r.t. underscores anymore without breaking backwards compatability greatly

pull/155/head
rubidium 14 years ago
parent 4d4cd5ff65
commit 4ca2c440cd

@ -223,6 +223,21 @@ void IConsoleAddSorted(T **base, T *item_new)
item_new->next = item;
}
/**
* Remove underscores from a string; the string will be modified!
* @param name The string to remove the underscores from.
* @return #name.
*/
char *RemoveUnderscores(char *name)
{
char *q = name;
for (const char *p = name; *p != '\0'; p++) {
if (*p != '_') *q++ = *p;
}
*q = '\0';
return name;
}
/**
* Register a new command to be used in the console
* @param name name of the command that will be used
@ -231,7 +246,7 @@ void IConsoleAddSorted(T **base, T *item_new)
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
{
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
item_new->name = strdup(name);
item_new->name = RemoveUnderscores(strdup(name));
item_new->next = NULL;
item_new->proc = proc;
item_new->hook = hook;
@ -266,7 +281,7 @@ void IConsoleAliasRegister(const char *name, const char *cmd)
return;
}
char *new_alias = strdup(name);
char *new_alias = RemoveUnderscores(strdup(name));
char *cmd_aliased = strdup(cmd);
IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
@ -467,6 +482,7 @@ void IConsoleCmdExec(const char *cmdstr)
* First try commands, then aliases. Execute
* the found action taking into account its hooking code
*/
RemoveUnderscores(tokens[0]);
IConsoleCmd *cmd = IConsoleCmdGet(tokens[0]);
if (cmd != NULL) {
ConsoleHookResult chr = (cmd->hook == NULL ? CHR_ALLOW : cmd->hook(true));

@ -1767,8 +1767,6 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("new_map", "newgame");
IConsoleAliasRegister("new_game", "newgame");
IConsoleAliasRegister("patch", "setting %+");
IConsoleAliasRegister("set", "setting %+");
IConsoleAliasRegister("set_newgame", "setting_newgame %+");

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