(svn r27018) -Fix [FS#6141] (r27008): the higher amplitudes needed for higher maps were not ignored properly causing much smoother maps than wanted

pull/155/head
rubidium 10 years ago
parent 5911d5cb93
commit 4c6febee49

@ -277,7 +277,7 @@ static amplitude_t GetAmplitude(int frequency)
/* We need to extrapolate the amplitude. */
double extrapolation_factor = extrapolation_factors[smoothness];
int height_range = 16;
int height_range = I2H(16);
do {
amplitude = (amplitude_t)(extrapolation_factor * (double)amplitude);
height_range <<= 1;
@ -352,12 +352,18 @@ static void HeightMapGenerate()
assert(_height_map.h != NULL);
int start = max(MAX_TGP_FREQUENCIES - (int)min(MapLogX(), MapLogY()), 0);
bool first = true;
for (int frequency = start; frequency < MAX_TGP_FREQUENCIES; frequency++) {
const amplitude_t amplitude = GetAmplitude(frequency);
/* Ignore zero amplitudes; it means our map isn't height enough for this
* amplitude, so ignore it and continue with the next set of amplitude. */
if (amplitude == 0) continue;
const int step = 1 << (MAX_TGP_FREQUENCIES - frequency - 1);
if (frequency == start) {
if (first) {
/* This is first round, we need to establish base heights with step = size_min */
for (int y = 0; y <= _height_map.size_y; y += step) {
for (int x = 0; x <= _height_map.size_x; x += step) {
@ -365,6 +371,7 @@ static void HeightMapGenerate()
_height_map.height(x, y) = height;
}
}
first = false;
continue;
}

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