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(svn r8145) -Featurette: Allow for Tropic Farm to plant fields after producing cargo, like its counterpart in temperate climate.
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@ -750,7 +750,7 @@ static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5,
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static bool IsBadFarmFieldTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
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case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
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case MP_TREES: return false;
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default: return true;
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}
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@ -759,7 +759,7 @@ static bool IsBadFarmFieldTile(TileIndex tile)
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static bool IsBadFarmFieldTile2(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
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case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
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case MP_TREES: return false;
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default: return true;
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}
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@ -960,7 +960,7 @@ static void ProduceIndustryGoods(Industry *i)
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i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
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i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
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if (i->type == IT_FARM) {
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if (i->type == IT_FARM || i->type == IT_FARM_2) {
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MaybePlantFarmField(i);
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} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
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ChopLumberMillTrees(i);
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