From 4bd95d756e86b978e8f6ac9e246f820d28133bb9 Mon Sep 17 00:00:00 2001 From: matthijs Date: Wed, 6 Apr 2005 21:03:24 +0000 Subject: [PATCH] (svn r2159) - Fix: [NPF] Road vehicles never found their target station or depots (introduced in r2154) - Fix: [NPF] Trains still tried to go through the back of depots. --- npf.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/npf.c b/npf.c index c6a98f4c57..15f11dfcbc 100644 --- a/npf.c +++ b/npf.c @@ -506,7 +506,7 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) { exitdir = GetDepotDirection(src_tile, type); /* Let's see if were headed the right way */ - if (src_trackdir != _dir_to_diag_trackdir[exitdir]) + if (src_trackdir == _dir_to_diag_trackdir[_reverse_dir[exitdir]]) /* We are headed inwards. We can only reverse here, so we'll not * consider this direction, but jump ahead to the reverse direction. * It would be nicer to return one neighbour here (the reverse @@ -540,18 +540,18 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) { return; /* Determine available tracks */ - if (type == TRANSPORT_ROAD && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, TRANSPORT_ROAD))){ - /* Road stations and depots return 0 on GTTS, so we have to do this by hand... */ + if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){ + /* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */ byte exitdir; if (IsRoadStationTile(dst_tile)) exitdir = GetRoadStationDir(dst_tile); - else /* Road depot */ + else /* Road or train depot */ exitdir = GetDepotDirection(dst_tile, type); /* Find the trackdirs that are available for a depot or station with this * orientation. They are only "inwards", since we are reaching this tile * from some other tile. This prevents vehicles driving into depots from * the back */ - ts = (1 << _dir_to_diag_trackdir[exitdir]); + ts = (1 << _dir_to_diag_trackdir[_reverse_dir[exitdir]]); } else { ts = GetTileTrackStatus(dst_tile, type); }