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(svn r22873) -Fix [FS#4747]: Validate image dimensions before loading. (Based on patch by monoid)
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@ -142,13 +142,24 @@ static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
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return false;
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}
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uint width = png_get_image_width(png_ptr, info_ptr);
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uint height = png_get_image_height(png_ptr, info_ptr);
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/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
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if ((uint64)width * height >= (size_t)-1) {
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ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
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fclose(fp);
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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return false;
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}
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if (map != NULL) {
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*map = MallocT<byte>(png_get_image_width(png_ptr, info_ptr) * png_get_image_height(png_ptr, info_ptr));
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*map = MallocT<byte>(width * height);
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ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
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}
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*x = png_get_image_width(png_ptr, info_ptr);
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*y = png_get_image_height(png_ptr, info_ptr);
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*x = width;
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*y = height;
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fclose(fp);
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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@ -243,6 +254,14 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
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return false;
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}
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/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
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if ((uint64)info.width * info.height >= (size_t)-1 / (info.bpp == 24 ? 3 : 1)) {
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ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
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fclose(f);
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BmpDestroyData(&data);
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return false;
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}
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if (map != NULL) {
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if (!BmpReadBitmap(&buffer, &info, &data)) {
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ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
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@ -3452,6 +3452,8 @@ STR_ERROR_PNGMAP_MISC :{WHITE}... some
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STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
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STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
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STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
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STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
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STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
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@ -108,7 +108,17 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
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sprite->height = png_get_image_height(png_ptr, info_ptr);
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sprite->width = png_get_image_width(png_ptr, info_ptr);
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/* Check if sprite dimensions aren't larger than what is allowed in GRF-files. */
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if (sprite->height > UINT8_MAX || sprite->width > UINT16_MAX) {
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return false;
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}
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sprite->AllocateData(sprite->width * sprite->height);
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} else if (sprite->height != png_get_image_height(png_ptr, info_ptr) || sprite->width != png_get_image_width(png_ptr, info_ptr)) {
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/* Make sure the mask image isn't larger than the sprite image. */
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DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't the same dimension as the masked sprite", id);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return true;
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}
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bit_depth = png_get_bit_depth(png_ptr, info_ptr);
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@ -116,6 +126,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
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if (mask && (bit_depth != 8 || colour_type != PNG_COLOR_TYPE_PALETTE)) {
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DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't a 8 bit palette image", id);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return true;
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}
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