(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.

This commit is contained in:
Darkvater 2006-06-25 12:27:49 +00:00
parent 9b0a071980
commit 4b3d4afb47

View File

@ -1600,17 +1600,7 @@ void IConsoleSetPatchSetting(const char *name, const char *value)
ptr = ini_get_variable(&sd->save, patches_ptr); ptr = ini_get_variable(&sd->save, patches_ptr);
SetPatchValue(index, patches_ptr, val); SetPatchValue(index, patches_ptr, val);
val = ReadValue(ptr, sd->save.conv);
if (sd->desc.proc != NULL) sd->desc.proc(val); if (sd->desc.proc != NULL) sd->desc.proc(val);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off");
} else {
snprintf(newval, sizeof(newval), "%d", val);
}
IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval);
} }
void IConsoleGetPatchSetting(const char *name) void IConsoleGetPatchSetting(const char *name)