(svn r5059) - NewGRF: store a GRFFile pointer reference for each pointer, instead of just the GRF ID.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent ef211c35ce
commit 4aa2054b1a

@ -1735,7 +1735,7 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
}
} else {
SetCustomEngineSprites(engine, GC_DEFAULT, _cur_grffile->spritegroups[groupid]);
SetEngineGRF(engine, _cur_grffile->grfid);
SetEngineGRF(engine, _cur_grffile);
last_engines[i] = engine;
}
}

@ -10,6 +10,7 @@
#include "player.h"
#include "station.h"
#include "airport.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_station.h"
@ -141,7 +142,7 @@ void UnloadWagonOverrides(void)
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
static uint32 _engine_grf[TOTAL_NUM_ENGINES];
static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
@ -194,19 +195,44 @@ void UnloadRotorOverrideSprites(void)
}
}
void SetEngineGRF(EngineID engine, uint32 grfid)
/**
* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
* etc during a game.
* @param engine Engine ID to tie the GRFFile to.
* @param file Pointer of GRFFile to tie.
*/
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
assert(engine < TOTAL_NUM_ENGINES);
_engine_grf[engine] = grfid;
_engine_grf[engine] = file;
}
uint32 GetEngineGRFID(EngineID engine)
/**
* Retrieve the GRFFile tied to an engine
* @param engine Engine ID to retrieve.
* @return Pointer to GRFFile.
*/
const GRFFile *GetEngineGRF(EngineID engine)
{
assert(engine < TOTAL_NUM_ENGINES);
return _engine_grf[engine];
}
/**
* Retrieve the GRF ID of the GRFFile tied to an engine
* @param engine Engine ID to retrieve.
* @return 32 bit GRFID value.
*/
uint32 GetEngineGRFID(EngineID engine)
{
assert(engine < TOTAL_NUM_ENGINES);
return _engine_grf[engine]->grfid;
}
static int MapOldSubType(const Vehicle *v)
{
if (v->type != VEH_Train) return v->subtype;

@ -26,7 +26,12 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v);
#define GetCustomRotorSprite(v) GetRotorOverrideSprite(v->engine_type, v)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL)
void SetEngineGRF(EngineID engine, uint32 grfid);
/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
* elsewhere... */
struct GRFFile;
void SetEngineGRF(EngineID engine, const struct GRFFile *file);
const struct GRFFile *GetEngineGRF(EngineID engine);
uint32 GetEngineGRFID(EngineID engine);
uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);

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