(svn r13053) -Codechange: station sorting used it's own implementation of GUIList and the associated enums, now it doesn't anymore.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 5924346697
commit 4a809a692c

@ -165,30 +165,14 @@ static int CDECL StationRatingMaxSorter(const void *a, const void *b)
return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
}
/** Flags for station list */
enum StationListFlags {
SL_ORDER = 1 << 0, ///< Order - ascending (=0), descending (=1)
SL_RESORT = 1 << 1, ///< Resort the list
SL_REBUILD = 1 << 2, ///< Rebuild the list
};
DECLARE_ENUM_AS_BIT_SET(StationListFlags);
/** Information about station list */
struct plstations_d {
const Station **sort_list; ///< Pointer to list of stations
uint16 list_length; ///< Number of stations in list
uint16 resort_timer; ///< Tick counter to resort the list
byte sort_type; ///< Sort type - name, waiting, ...
byte flags; ///< Flags - SL_ORDER, SL_RESORT, SL_REBUILD
};
typedef GUIList<const Station*> plstations_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
/**
* Set the station sort flag for all station-list windows.
* @param sl_flag Sort list flag to set for all station-list windows
*/
static void SetStationListsFlag(StationListFlags sl_flag)
static void SetStationListsFlag(SortListFlags sl_flag)
{
Window *const *wz;
@ -202,23 +186,23 @@ static void SetStationListsFlag(StationListFlags sl_flag)
}
/**
* Set the 'SL_REBUILD' flag for all station lists
* Set the 'VL_REBUILD' flag for all station lists
*/
void RebuildStationLists()
{
SetStationListsFlag(SL_REBUILD);
SetStationListsFlag(VL_REBUILD);
}
/**
* Set the 'SL_RESORT' flag for all station lists
* Set the 'VL_RESORT' flag for all station lists
*/
void ResortStationLists()
{
SetStationListsFlag(SL_RESORT);
SetStationListsFlag(VL_RESORT);
}
/**
* Rebuild station list if the SL_REBUILD flag is set
* Rebuild station list if the VL_REBUILD flag is set
*
* @param sl pointer to plstations_d (station list and flags)
* @param owner player whose stations are to be in list
@ -231,7 +215,7 @@ static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities,
uint n = 0;
const Station *st;
if (!(sl->flags & SL_REBUILD)) return;
if (!(sl->flags & VL_REBUILD)) return;
/* Create array for sorting */
const Station **station_sort = MallocT<const Station*>(GetMaxStationIndex() + 1);
@ -265,14 +249,14 @@ static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities,
for (uint i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];
sl->flags &= ~SL_REBUILD;
sl->flags |= SL_RESORT;
sl->flags &= ~VL_REBUILD;
sl->flags |= VL_RESORT;
free((void*)station_sort);
}
/**
* Sort station list if the SL_RESORT flag is set
* Sort station list if the VL_RESORT flag is set
*
* @param sl pointer to plstations_d (station list and flags)
*/
@ -285,14 +269,14 @@ static void SortStationsList(plstations_d *sl)
&StationRatingMaxSorter
};
if (!(sl->flags & SL_RESORT)) return;
if (!(sl->flags & VL_RESORT)) return;
_internal_sort_order = sl->flags & SL_ORDER;
_internal_sort_order = sl->flags & VL_DESC;
_last_station = NULL; // used for "cache" in namesorting
qsort((void*)sl->sort_list, sl->list_length, sizeof(sl->sort_list[0]), _station_sorter[sl->sort_type]);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags &= ~SL_RESORT;
sl->flags &= ~VL_RESORT;
}
/**
@ -322,9 +306,9 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
sl->sort_list = NULL;
sl->flags = SL_REBUILD;
sl->flags = VL_REBUILD;
sl->sort_type = station_sort.criteria;
if (station_sort.order) sl->flags |= SL_ORDER;
if (station_sort.order) sl->flags |= VL_DESC;
/* set up resort timer */
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
@ -346,7 +330,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
/* draw arrow pointing up/down for ascending/descending sorting */
DrawSortButtonState(w, SLW_SORTBY, sl->flags & SL_ORDER ? SBS_DOWN : SBS_UP);
DrawSortButtonState(w, SLW_SORTBY, sl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;
@ -449,7 +433,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(e->we.click.widget);
}
w->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetDirty();
break;
@ -460,7 +444,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(SLW_FACILALL);
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetDirty();
break;
@ -476,15 +460,15 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
_cargo_filter = _cargo_mask;
include_empty = true;
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc
sl->flags ^= SL_ORDER; //DESC-flag
sl->flags ^= VL_DESC; //DESC-flag
station_sort.order = HasBit(sl->flags, 0);
sl->flags |= SL_RESORT;
sl->flags |= VL_RESORT;
w->flags4 |= 5 << WF_TIMEOUT_SHL;
w->LowerWidget(SLW_SORTBY);
w->SetDirty();
@ -508,7 +492,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(SLW_NOCARGOWAITING);
}
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetDirty();
break;
@ -539,7 +523,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
SetBit(_cargo_filter, c);
w->LowerWidget(e->we.click.widget);
}
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetDirty();
}
@ -552,7 +536,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
/* value has changed -> resort */
sl->sort_type = e->we.dropdown.index;
station_sort.criteria = sl->sort_type;
sl->flags |= SL_RESORT;
sl->flags |= VL_RESORT;
}
w->SetDirty();
break;
@ -562,7 +546,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (--sl->resort_timer == 0) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", owner);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags |= SL_REBUILD;
sl->flags |= VL_REBUILD;
w->SetDirty();
}
break;

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