Avoid cast warnings in network packet handling

See: #307
pull/332/head
Jonathan G Rennison 3 years ago
parent 6ba53a9a68
commit 4a57625183

@ -425,7 +425,7 @@ void Packet::Recv_string(std::string &buffer, StringValidationSettings settings)
size_t length = ttd_strnlen((const char *)(this->buffer.data() + this->pos), this->Size() - this->pos - 1);
buffer.assign((const char *)(this->buffer.data() + this->pos), length);
this->pos += (uint)length + 1;
this->pos += (PacketSize)length + 1;
str_validate_inplace(buffer, settings);
}

@ -217,7 +217,7 @@ void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameIn
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
p->Send_uint8(static_cast<uint8>(std::min<uint>(count, NETWORK_MAX_GRF_COUNT))); // Send number of GRFs
/* Send actual GRF Identifications */
uint index = 0;

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