(svn r15866) -Codechange: New widgets for the difficulty window.

This commit is contained in:
yexo 2009-03-28 02:11:41 +00:00
parent b4b700a789
commit 4a4ee9fb37

View File

@ -382,6 +382,23 @@ void ShowGameOptions()
extern void StartupEconomy();
/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
GDW_CLOSEBOX = 0,
GDW_CAPTION,
GDW_UPPER_BG,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
GDW_HIGHSCORE,
GDW_SETTING_BG,
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
};
/* Widget definition for the game difficulty settings window */
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX
@ -399,12 +416,48 @@ static const Widget _game_difficulty_widgets[] = {
{ WIDGETS_END},
};
static const NWidgetPart _nested_game_difficulty_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE, GDW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(359, 14), SetDataTip(STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_6801_EASY, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_6802_MEDIUM, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_6803_HARD, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_6804_CUSTOM, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(12, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_6838_SHOW_HI_SCORE_CHART, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(12, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(105, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_OPTIONS_SAVE_CHANGES, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_012E_CANCEL, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(103, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
};
/* Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc(
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets
_game_difficulty_widgets, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
@ -425,22 +478,6 @@ private:
NO_SETTINGS_BUTTON = 0xFF,
};
/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
GDW_CLOSEBOX = 0,
GDW_CAPTION,
GDW_UPPER_BG,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
GDW_HIGHSCORE,
GDW_SETTING_BG,
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
};
public:
GameDifficultyWindow() : Window(&_game_difficulty_desc)
{