(svn r13285) -Codechange: station sorting uses GUILists Sort() now

pull/155/head
skidd13 16 years ago
parent 2094baf537
commit 49010369d2

@ -30,13 +30,6 @@
#include "table/strings.h"
#include "table/sprites.h"
typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
static StationSortListingTypeFunction StationNameSorter;
static StationSortListingTypeFunction StationTypeSorter;
static StationSortListingTypeFunction StationWaitingSorter;
static StationSortListingTypeFunction StationRatingMaxSorter;
bool _station_show_coverage;
/**
@ -86,166 +79,138 @@ static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount
if (rating != 0) GfxFillRect(x + 1, y, x + rating, y, 0xD0);
}
const StringID _station_sort_listing[] = {
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_FACILITY,
STR_SORT_BY_WAITING,
STR_SORT_BY_RATING_MAX,
INVALID_STRING_ID
};
static char _bufcache[64];
static const Station *_last_station;
static int _internal_sort_order;
typedef GUIList<const Station*> GUIStationList;
static int CDECL StationNameSorter(const void *a, const void *b)
/**
* The list of stations per player.
*/
class PlayerStationsWindow : public Window
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
char buf1[64];
protected:
/* Runtime saved values */
static Listing last_sorting;
static byte facilities; // types of stations of interest
static bool include_empty; // whether we should include stations without waiting cargo
static const uint32 cargo_filter_max;
static uint32 cargo_filter; // bitmap of cargo types to include
static const Station *last_station;
/* Constants for sorting stations */
static const StringID sorter_names[];
static const GUIStationList::SortFunction *const sorter_funcs[];
SetDParam(0, st1->index);
GetString(buf1, STR_STATION, lastof(buf1));
GUIStationList stations;
if (st2 != _last_station) {
_last_station = st2;
SetDParam(0, st2->index);
GetString(_bufcache, STR_STATION, lastof(_bufcache));
}
int r = strcmp(buf1, _bufcache); // sort by name
return (_internal_sort_order & 1) ? -r : r;
}
/**
* (Re)Build station list
*
* @param owner player whose stations are to be in list
*/
void BuildStationsList(const PlayerID owner)
{
if (!this->stations.NeedRebuild()) return;
DEBUG(misc, 3, "Building station list for player %d", owner);
this->stations.Clear();
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
if (this->facilities & st->facilities) { // only stations with selected facilities
int num_waiting_cargo = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
num_waiting_cargo++; // count number of waiting cargo
if (HasBit(this->cargo_filter, j)) {
*this->stations.Append() = st;
break;
}
}
}
/* stations without waiting cargo */
if (num_waiting_cargo == 0 && this->include_empty) {
*this->stations.Append() = st;
}
}
}
}
static int CDECL StationTypeSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
}
this->stations.Compact();
this->stations.RebuildDone();
}
static const uint32 _cargo_filter_max = UINT32_MAX;
static uint32 _cargo_filter = _cargo_filter_max;
/** Sort stations by their name */
static int CDECL StationNameSorter(const Station* const *a, const Station* const *b)
{
static char buf_cache[64];
char buf[64];
static int CDECL StationWaitingSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
Money sum1 = 0, sum2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!HasBit(_cargo_filter, j)) continue;
if (!st1->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome(st1->goods[j].cargo.Count(), 20, 50, j);
if (!st2->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome(st2->goods[j].cargo.Count(), 20, 50, j);
}
SetDParam(0, (*a)->index);
GetString(buf, STR_STATION, lastof(buf));
return (_internal_sort_order & 1) ? ClampToI32(sum2 - sum1) : ClampToI32(sum1 - sum2);
}
if (*b != last_station) {
last_station = *b;
SetDParam(0, (*b)->index);
GetString(buf_cache, STR_STATION, lastof(buf_cache));
}
/**
* qsort-compatible version of sorting two stations by maximum rating
* @param a First object to be sorted, must be of type (const Station *)
* @param b Second object to be sorted, must be of type (const Station *)
* @return The sort order
* @retval >0 a should come before b in the list
* @retval <0 b should come before a in the list
*/
static int CDECL StationRatingMaxSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
byte maxr1 = 0;
byte maxr2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (HasBit(st1->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, st1->goods[j].rating);
if (HasBit(st2->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, st2->goods[j].rating);
return strcmp(buf, buf_cache);
}
return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
}
/** Sort stations by their type */
static int CDECL StationTypeSorter(const Station* const *a, const Station* const *b)
{
return (*a)->facilities - (*b)->facilities;
}
typedef GUIList<const Station*> GUIStationList;
/** Sort stations by their waiting cargo */
static int CDECL StationWaitingSorter(const Station* const *a, const Station* const *b)
{
Money sum1 = 0;
Money sum2 = 0;
/**
* Rebuild station list if the VL_REBUILD flag is set
*
* @param sl pointer to plstations_d (station list and flags)
* @param owner player whose stations are to be in list
* @param facilities types of stations of interest
* @param cargo_filter bitmap of cargo types to include
* @param include_empty whether we should include stations without waiting cargo
*/
static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
{
if (!sl->NeedRebuild()) return;
sl->Clear();
DEBUG(misc, 3, "Building station list for player %d", owner);
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
if (facilities & st->facilities) { //only stations with selected facilities
int num_waiting_cargo = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
num_waiting_cargo++; //count number of waiting cargo
if (HasBit(cargo_filter, j)) {
*sl->Append() = st;
break;
}
}
}
/* stations without waiting cargo */
if (num_waiting_cargo == 0 && include_empty) {
*sl->Append() = st;
}
}
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!HasBit(cargo_filter, j)) continue;
if (!(*a)->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome((*a)->goods[j].cargo.Count(), 20, 50, j);
if (!(*b)->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome((*b)->goods[j].cargo.Count(), 20, 50, j);
}
}
sl->Compact();
sl->RebuildDone();
}
return ClampToI32(sum1 - sum2);
}
/** Sort stations by their rating */
static int CDECL StationRatingMaxSorter(const Station* const *a, const Station* const *b)
{
byte maxr1 = 0;
byte maxr2 = 0;
/**
* Sort station list if the VL_RESORT flag is set
*
* @param sl pointer to plstations_d (station list and flags)
*/
static void SortStationsList(GUIStationList *sl)
{
static StationSortListingTypeFunction *const _station_sorter[] = {
&StationNameSorter,
&StationTypeSorter,
&StationWaitingSorter,
&StationRatingMaxSorter
};
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (HasBit((*a)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, (*a)->goods[j].rating);
if (HasBit((*b)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, (*b)->goods[j].rating);
}
if (!(sl->flags & VL_RESORT)) return;
return maxr1 - maxr2;
}
_internal_sort_order = sl->flags & VL_DESC;
_last_station = NULL; // used for "cache" in namesorting
qsort((void*)sl->Begin(), sl->Length(), sizeof(sl->Begin()), _station_sorter[sl->sort_type]);
/** Sort the stations list */
void SortStationsList()
{
this->stations.Sort();
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags &= ~VL_RESORT;
}
/* Reset name sorter sort cache */
this->last_station = NULL;
/**
* The list of stations per player.
*/
struct PlayerStationsWindow : public Window
{
static Listing station_sort;
static byte facilities;
static bool include_empty;
/* Display the current sort variant */
this->widget[SLW_SORTDROPBTN].data = this->sorter_names[this->stations.SortType()];
GUIStationList stations;
/* Set the modified widgets dirty */
this->InvalidateWidget(SLW_SORTDROPBTN);
this->InvalidateWidget(SLW_LIST);
}
public:
PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = (byte)this->window_number;
@ -278,7 +243,7 @@ struct PlayerStationsWindow : public Window
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
if (HasBit(_cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
if (HasBit(this->cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
i++;
}
@ -294,33 +259,35 @@ struct PlayerStationsWindow : public Window
this->resize.width = this->width;
}
if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask;
if (this->cargo_filter == this->cargo_filter_max) this->cargo_filter = _cargo_mask;
for (uint i = 0; i < 5; i++) {
if (HasBit(facilities, i)) this->LowerWidget(i + SLW_TRAIN);
if (HasBit(this->facilities, i)) this->LowerWidget(i + SLW_TRAIN);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, this->include_empty);
this->stations.SetListing(station_sort);
this->stations.SetListing(this->last_sorting);
this->stations.SetSortFuncs(this->sorter_funcs);
this->stations.ForceRebuild();
this->stations.NeedResort();
this->SortStationsList();
this->FindWindowPlacementAndResize(desc);
}
~PlayerStationsWindow()
{
station_sort = this->stations.GetListing();
this->last_sorting = this->stations.GetListing();
}
virtual void OnPaint()
{
PlayerID owner = (PlayerID)this->window_number;
const PlayerID owner = (PlayerID)this->window_number;
BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty);
SortStationsList(&this->stations);
this->BuildStationsList(owner);
this->SortStationsList();
SetVScrollCount(this, this->stations.Length());
@ -328,9 +295,6 @@ struct PlayerStationsWindow : public Window
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
/* Set text of sort by dropdown */
this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()];
this->DrawWidgets();
/* draw arrow pointing up/down for ascending/descending sorting */
@ -346,7 +310,7 @@ struct PlayerStationsWindow : public Window
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1;
cg_ofst = HasBit(this->cargo_filter, c) ? 2 : 1;
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK);
x += 14;
@ -426,17 +390,17 @@ struct PlayerStationsWindow : public Window
case SLW_AIRPLANE:
case SLW_SHIP:
if (_ctrl_pressed) {
ToggleBit(facilities, widget - SLW_TRAIN);
ToggleBit(this->facilities, widget - SLW_TRAIN);
this->ToggleWidgetLoweredState(widget);
} else {
uint i;
FOR_EACH_SET_BIT(i, facilities) {
FOR_EACH_SET_BIT(i, this->facilities) {
this->RaiseWidget(i + SLW_TRAIN);
}
SetBit(facilities, widget - SLW_TRAIN);
SetBit(this->facilities, widget - SLW_TRAIN);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->stations.ForceRebuild();
this->SetDirty();
break;
@ -447,7 +411,7 @@ struct PlayerStationsWindow : public Window
}
this->LowerWidget(SLW_FACILALL);
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
this->facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
this->stations.ForceRebuild();
this->SetDirty();
break;
@ -462,8 +426,8 @@ struct PlayerStationsWindow : public Window
this->LowerWidget(SLW_NOCARGOWAITING);
this->LowerWidget(SLW_CARGOALL);
_cargo_filter = _cargo_mask;
include_empty = true;
this->cargo_filter = _cargo_mask;
this->include_empty = true;
this->stations.ForceRebuild();
this->SetDirty();
break;
@ -477,24 +441,24 @@ struct PlayerStationsWindow : public Window
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
ShowDropDownMenu(this, this->sorter_names, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) {
include_empty = !include_empty;
this->include_empty = !this->include_empty;
this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
_cargo_filter = 0;
include_empty = true;
this->cargo_filter = 0;
this->include_empty = true;
this->LowerWidget(SLW_NOCARGOWAITING);
}
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
break;
@ -511,7 +475,7 @@ struct PlayerStationsWindow : public Window
}
if (_ctrl_pressed) {
ToggleBit(_cargo_filter, c);
ToggleBit(this->cargo_filter, c);
this->ToggleWidgetLoweredState(widget);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
@ -519,13 +483,13 @@ struct PlayerStationsWindow : public Window
}
this->RaiseWidget(SLW_NOCARGOWAITING);
_cargo_filter = 0;
include_empty = false;
this->cargo_filter = 0;
this->include_empty = false;
SetBit(_cargo_filter, c);
SetBit(this->cargo_filter, c);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
}
@ -571,9 +535,29 @@ struct PlayerStationsWindow : public Window
}
};
Listing PlayerStationsWindow::station_sort = {0, 0};
Listing PlayerStationsWindow::last_sorting = {false, 0};
byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool PlayerStationsWindow::include_empty = true;
const uint32 PlayerStationsWindow::cargo_filter_max = UINT32_MAX;
uint32 PlayerStationsWindow::cargo_filter = UINT32_MAX;
const Station *PlayerStationsWindow::last_station = NULL;
/* Availible station sorting functions */
const GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = {
&StationNameSorter,
&StationTypeSorter,
&StationWaitingSorter,
&StationRatingMaxSorter
};
/* Names of the sorting functions */
const StringID PlayerStationsWindow::sorter_names[] = {
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_FACILITY,
STR_SORT_BY_WAITING,
STR_SORT_BY_RATING_MAX,
INVALID_STRING_ID
};
static const Widget _player_stations_widgets[] = {

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