(svn r26803) -Doc: Document some fields in the build vehicle gui, and the rail definition struct.

pull/155/head
alberth 10 years ago
parent 44d2f6a988
commit 48c5bb4dc0

@ -951,16 +951,16 @@ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selecte
/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
VehicleType vehicle_type;
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
union {
RailTypeByte railtype;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
RailTypeByte railtype; ///< Rail type to show, or #RAILTYPE_END.
RoadTypes roadtypes; ///< Road type to show, or #ROADTYPES_ALL.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID

@ -150,16 +150,16 @@ struct RailtypeInfo {
CursorID depot; ///< Cursor for building a depot
CursorID tunnel; ///< Cursor for building a tunnel
CursorID convert; ///< Cursor for converting track
} cursor;
} cursor; ///< Cursors associated with the rail type.
struct {
StringID name;
StringID toolbar_caption;
StringID menu_text;
StringID build_caption;
StringID replace_text;
StringID new_loco;
} strings;
StringID name; ///< Name of this rail type.
StringID toolbar_caption; ///< Caption in the construction toolbar GUI for this rail type.
StringID menu_text; ///< Name of this rail type in the main toolbar dropdown.
StringID build_caption; ///< Caption of the build vehicle GUI for this rail type.
StringID replace_text; ///< Text used in the autoreplace GUI.
StringID new_loco; ///< Name of an engine for this type of rail in the engine preview GUI.
} strings; ///< Strings associated with the rail type.
/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
SpriteID snow_offset;

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