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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r14797) -Codechange: replace even more magic numbers with constants (Alberth)
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@ -752,6 +752,9 @@ enum PatchesSelectionWidgets {
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};
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};
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struct PatchesSelectionWindow : Window {
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struct PatchesSelectionWindow : Window {
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static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of patch values
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static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of patch values
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static GameSettings *patches_ptr; ///< Pointer to the game settings being displayed and modified
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static GameSettings *patches_ptr; ///< Pointer to the game settings being displayed and modified
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static int patches_max; ///< Maximal number of patches on a single page
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static int patches_max; ///< Maximal number of patches on a single page
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@ -761,6 +764,13 @@ struct PatchesSelectionWindow : Window {
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PatchesSelectionWindow(const WindowDesc *desc) : Window(desc)
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PatchesSelectionWindow(const WindowDesc *desc) : Window(desc)
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{
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{
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/* Check that the widget doesn't get moved without adapting the constant as well.
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* - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
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* - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
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*/
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assert(this->widget[PATCHSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
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assert(this->widget[PATCHSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
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static bool first_time = true;
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static bool first_time = true;
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patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
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patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
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@ -799,15 +809,14 @@ struct PatchesSelectionWindow : Window {
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virtual void OnPaint()
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virtual void OnPaint()
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{
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{
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int x, y;
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const PatchPage *page = &_patches_page[this->page];
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const PatchPage *page = &_patches_page[this->page];
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uint i;
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uint i;
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/* Set up selected category */
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/* Set up selected category */
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this->DrawWidgets();
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this->DrawWidgets();
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x = 5;
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int x = SETTINGTREE_LEFT_OFFSET;
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y = 47;
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int y = SETTINGTREE_TOP_OFFSET;
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for (i = 0; i != page->num; i++) {
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for (i = 0; i != page->num; i++) {
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const SettingDesc *sd = page->entries[i].setting;
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const SettingDesc *sd = page->entries[i].setting;
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const SettingDescBase *sdb = &sd->desc;
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const SettingDescBase *sdb = &sd->desc;
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@ -865,10 +874,10 @@ struct PatchesSelectionWindow : Window {
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int x, y;
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int x, y;
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byte btn;
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byte btn;
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y = pt.y - 46 - 1; // Shift y coordinate
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y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
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if (y < 0) return; // Clicked above first entry
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if (y < 0) return; // Clicked above first entry
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x = pt.x - 5; // Shift x coordinate
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x = pt.x - SETTINGTREE_LEFT_OFFSET; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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if (x < 0) return; // Clicked left of the entry
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btn = y / SETTING_HEIGHT; // Compute which setting is selected
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btn = y / SETTING_HEIGHT; // Compute which setting is selected
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@ -977,6 +986,8 @@ struct PatchesSelectionWindow : Window {
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};
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};
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GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
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GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
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const int PatchesSelectionWindow::SETTINGTREE_LEFT_OFFSET = 5;
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const int PatchesSelectionWindow::SETTINGTREE_TOP_OFFSET = 47;
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int PatchesSelectionWindow::patches_max = 0;
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int PatchesSelectionWindow::patches_max = 0;
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static const Widget _patches_selection_widgets[] = {
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static const Widget _patches_selection_widgets[] = {
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