(svn r20847) -Codechange: Split most of GetEngineLivery() into a separate GetEngineLiveryScheme() function.

pull/155/head
frosch 14 years ago
parent 0d4a57c429
commit 4872b93e49

@ -1454,107 +1454,112 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/**
* Determines the livery for a vehicle.
* Determines the #LiveryScheme for a vehicle.
* @param engine_type EngineID of the vehicle
* @param company Owner of the vehicle
* @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
* @param v the vehicle. NULL if in purchase list etc.
* @param livery_setting The livery settings to use for acquiring the livery information.
* @return livery to use
* @return livery scheme to use
*/
const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
{
const Company *c = Company::Get(company);
LiveryScheme scheme = LS_DEFAULT;
CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type;
const Engine *e = Engine::Get(engine_type);
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
/* Wagonoverrides use the colour scheme of the front engine.
* Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
engine_type = parent_engine_type;
e = Engine::Get(engine_type);
/* Note: Luckily cargo_type is not needed for engines */
}
/* The default livery is always available for use, but its in_use flag determines
* whether any _other_ liveries are in use. */
if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) {
/* Determine the livery scheme to use */
const Engine *e = Engine::Get(engine_type);
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN: {
if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
/* Wagonoverrides use the colour scheme of the front engine.
* Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
engine_type = parent_engine_type;
e = Engine::Get(engine_type);
/* Note: Luckily cargo_type is not needed for engines */
}
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
if (!CargoSpec::Get(cargo_type)->is_freight) {
if (parent_engine_type == INVALID_ENGINE) {
scheme = LS_PASSENGER_WAGON_STEAM;
} else {
switch (RailVehInfo(parent_engine_type)->engclass) {
default: NOT_REACHED();
case EC_STEAM: scheme = LS_PASSENGER_WAGON_STEAM; break;
case EC_DIESEL: scheme = LS_PASSENGER_WAGON_DIESEL; break;
case EC_ELECTRIC: scheme = LS_PASSENGER_WAGON_ELECTRIC; break;
case EC_MONORAIL: scheme = LS_PASSENGER_WAGON_MONORAIL; break;
case EC_MAGLEV: scheme = LS_PASSENGER_WAGON_MAGLEV; break;
}
}
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
if (!CargoSpec::Get(cargo_type)->is_freight) {
if (parent_engine_type == INVALID_ENGINE) {
return LS_PASSENGER_WAGON_STEAM;
} else {
scheme = LS_FREIGHT_WAGON;
switch (RailVehInfo(parent_engine_type)->engclass) {
default: NOT_REACHED();
case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
case EC_DIESEL: return LS_PASSENGER_WAGON_DIESEL;
case EC_ELECTRIC: return LS_PASSENGER_WAGON_ELECTRIC;
case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
}
}
} else {
bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
switch (e->u.rail.engclass) {
default: NOT_REACHED();
case EC_STEAM: scheme = LS_STEAM; break;
case EC_DIESEL: scheme = is_mu ? LS_DMU : LS_DIESEL; break;
case EC_ELECTRIC: scheme = is_mu ? LS_EMU : LS_ELECTRIC; break;
case EC_MONORAIL: scheme = LS_MONORAIL; break;
case EC_MAGLEV: scheme = LS_MAGLEV; break;
}
return LS_FREIGHT_WAGON;
}
break;
}
case VEH_ROAD: {
/* Always use the livery of the front */
if (v != NULL && parent_engine_type != INVALID_ENGINE) {
engine_type = parent_engine_type;
e = Engine::Get(engine_type);
cargo_type = v->First()->cargo_type;
} else {
bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
switch (e->u.rail.engclass) {
default: NOT_REACHED();
case EC_STEAM: return LS_STEAM;
case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
case EC_MONORAIL: return LS_MONORAIL;
case EC_MAGLEV: return LS_MAGLEV;
}
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
}
/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
/* Tram */
scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
} else {
/* Bus or truck */
scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
}
break;
case VEH_ROAD:
/* Always use the livery of the front */
if (v != NULL && parent_engine_type != INVALID_ENGINE) {
engine_type = parent_engine_type;
e = Engine::Get(engine_type);
cargo_type = v->First()->cargo_type;
}
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
case VEH_SHIP: {
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
break;
/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
/* Tram */
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
} else {
/* Bus or truck */
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
}
case VEH_AIRCRAFT: {
switch (e->u.air.subtype) {
case AIR_HELI: scheme = LS_HELICOPTER; break;
case AIR_CTOL: scheme = LS_SMALL_PLANE; break;
case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break;
}
break;
case VEH_SHIP:
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
case VEH_AIRCRAFT:
switch (e->u.air.subtype) {
case AIR_HELI: return LS_HELICOPTER;
case AIR_CTOL: return LS_SMALL_PLANE;
case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
default: NOT_REACHED();
}
}
}
}
/**
* Determines the livery for a vehicle.
* @param engine_type EngineID of the vehicle
* @param company Owner of the vehicle
* @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
* @param v the vehicle. NULL if in purchase list etc.
* @param livery_setting The livery settings to use for acquiring the livery information.
* @return livery to use
*/
const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
{
const Company *c = Company::Get(company);
LiveryScheme scheme = LS_DEFAULT;
/* The default livery is always available for use, but its in_use flag determines
* whether any _other_ liveries are in use. */
if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) {
/* Determine the livery scheme to use */
scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
/* Switch back to the default scheme if the resolved scheme is not in use */
if (!c->livery[scheme].in_use) scheme = LS_DEFAULT;

@ -21,6 +21,7 @@
#include "newgrf_config.h"
#include "company_type.h"
#include "track_type.h"
#include "livery.h"
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
@ -91,6 +92,7 @@ static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
return IsCompanyBuildableVehicleType(v->type);
}
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);
/**

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