(svn r21192) -Fix (r15505)[FS#4226]: Use non-interactive randomness for townnames on map generation, so they are controlled by the generation-seed as well.

This commit is contained in:
frosch 2010-11-14 16:16:28 +00:00
parent 1fe2ce42ca
commit 478da38d2b

View File

@ -16,6 +16,7 @@
#include "core/alloc_func.hpp"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "genworld.h"
#include "table/townname.h"
@ -118,7 +119,7 @@ bool GenerateTownName(uint32 *townnameparts)
TownNameParams par(_settings_game.game_creation.town_name);
for (int i = 1000; i != 0; i--) {
uint32 r = InteractiveRandom();
uint32 r = _generating_world ? Random() : InteractiveRandom();
if (!VerifyTownName(r, &par)) continue;
*townnameparts = r;