(svn r1468) -Fix: really old maps do load again (Darkvater / TrueLight)

This commit is contained in:
truelight 2005-01-10 19:08:25 +00:00
parent 91a75191a2
commit 472dabbd1b

View File

@ -590,6 +590,9 @@ static void FixTown(OldTown *o, int num, byte town_name_type)
uint i = 0; uint i = 0;
do { do {
if (o->xy == 0)
continue;
t = GetTown(i); t = GetTown(i);
t->xy = o->xy; t->xy = o->xy;
@ -636,6 +639,9 @@ static void FixIndustry(OldIndustry *o, int num)
uint j = 0; uint j = 0;
do { do {
if (o->xy == 0)
continue;
i = GetIndustry(j); i = GetIndustry(j);
i->xy = o->xy; i->xy = o->xy;
@ -696,6 +702,9 @@ static void FixStation(OldStation *o, int num)
uint i = 0; uint i = 0;
do { do {
if (o->xy == 0)
continue;
s = GetStation(i); s = GetStation(i);
s->xy = o->xy; s->xy = o->xy;
@ -745,6 +754,9 @@ static void FixVehicle(OldVehicle *o, int num)
uint i = 0; uint i = 0;
do { do {
if (o->type == 0)
continue;
n = GetVehicle(i); n = GetVehicle(i);
n->type = o->type; n->type = o->type;