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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r12740) -Codechange: use a vector instead of allocating memory in a byte array for ChildScreenSpriteToDraw.
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5254131d9c
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@ -49,6 +49,16 @@ template <typename T, uint S> struct SmallVector {
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{
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return &data[items];
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}
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const T *Get(size_t index) const
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{
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return &data[index];
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}
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T *Get(size_t index)
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{
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return &data[index];
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}
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};
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#endif /* SMALLVEC_H */
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@ -33,11 +33,6 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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enum {
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VIEWPORT_DRAW_MEM = (65536 * 2),
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PARENT_LIST_SIZE = 6144,
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};
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PlaceProc *_place_proc;
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Point _tile_fract_coords;
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ZoomLevel _saved_scrollpos_zoom;
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@ -120,16 +115,11 @@ struct ParentSpriteToDraw {
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int zmin; ///< minimal world Z coordinate of bounding box
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int zmax; ///< maximal world Z coordinate of bounding box
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ChildScreenSpriteToDraw *child; ///< head of child list;
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int first_child; ///< the first child to draw.
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int last_child; ///< the last sprite to draw.
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bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
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};
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/* Quick hack to know how much memory to reserve when allocating from the spritelist
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* to prevent a buffer overflow. */
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#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ChildScreenSpriteToDraw));
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ParentSpriteToDraw));
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/* Enumeration of multi-part foundations */
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enum FoundationPart {
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FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
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@ -142,26 +132,25 @@ typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
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typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
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typedef SmallVector<ParentSpriteToDraw, 64> ParentSpriteToDrawVector;
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typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
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typedef SmallVector<ChildScreenSpriteToDraw, 16> ChildScreenSpriteToDrawVector;
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struct ViewportDrawer {
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DrawPixelInfo dpi;
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byte *spritelist_mem;
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const byte *eof_spritelist_mem;
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StringSpriteToDrawVector string_sprites_to_draw;
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TileSpriteToDrawVector tile_sprites_to_draw;
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ParentSpriteToDrawVector parent_sprites_to_draw;
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ParentSpriteToSortVector parent_sprites_to_sort;
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ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
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ChildScreenSpriteToDraw **last_child;
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int *last_child;
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byte combine_sprites;
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int foundation[FOUNDATION_PART_END]; ///< Foundation sprites (index into parent_sprites_to_draw).
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FoundationPart foundation_part; ///< Currently active foundation for ground sprite drawing.
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ChildScreenSpriteToDraw **last_foundation_child[FOUNDATION_PART_END]; ///< Tail of ChildSprite list of the foundations.
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Point foundation_offset[FOUNDATION_PART_END]; ///< Pixeloffset for ground sprites on the foundations.
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int foundation[FOUNDATION_PART_END]; ///< Foundation sprites (index into parent_sprites_to_draw).
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FoundationPart foundation_part; ///< Currently active foundation for ground sprite drawing.
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int *last_foundation_child[FOUNDATION_PART_END]; ///< Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw)
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Point foundation_offset[FOUNDATION_PART_END]; ///< Pixeloffset for ground sprites on the foundations.
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};
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static ViewportDrawer *_cur_vd;
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@ -517,7 +506,7 @@ static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSp
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Point offs = vd->foundation_offset[foundation_part];
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/* Change the active ChildSprite list to the one of the foundation */
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ChildScreenSpriteToDraw **old_child = vd->last_child;
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int *old_child = vd->last_child;
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vd->last_child = vd->last_foundation_child[foundation_part];
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AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
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@ -648,12 +637,6 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
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vd->last_child = NULL;
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(sprite, 0, "Out of sprite memory");
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return;
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}
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Point pt = RemapCoords(x, y, z);
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int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
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@ -707,9 +690,10 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
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ps->zmax = z + max(bb_offset_z, dz) - 1;
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ps->comparison_done = false;
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ps->child = NULL;
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ps->first_child = vd->child_screen_sprites_to_draw.items;
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ps->last_child = vd->child_screen_sprites_to_draw.items;
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vd->last_child = &ps->child;
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vd->last_child = &ps->last_child;
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if (vd->combine_sprites == 1) vd->combine_sprites = 2;
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}
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@ -737,40 +721,29 @@ void EndSpriteCombine()
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void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent, const SubSprite *sub)
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{
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ViewportDrawer *vd = _cur_vd;
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ChildScreenSpriteToDraw *cs;
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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/* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
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if (vd->last_child == NULL) return;
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/* make the sprites transparent with the right palette */
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if (transparent) {
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SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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}
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(sprite, 0, "Out of sprite memory");
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return;
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}
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cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
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/* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
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if (vd->last_child == NULL) return;
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vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
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/* Append the sprite to the active ChildSprite list.
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* If the active ParentSprite is a foundation, update last_foundation_child as well. */
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*vd->last_child = cs;
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if (vd->last_foundation_child[0] == vd->last_child) vd->last_foundation_child[0] = &cs->next;
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if (vd->last_foundation_child[1] == vd->last_child) vd->last_foundation_child[1] = &cs->next;
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vd->last_child = &cs->next;
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ChildScreenSpriteToDraw *cs = vd->child_screen_sprites_to_draw.Append();
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cs->image = image;
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cs->pal = pal;
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cs->sub = sub;
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cs->x = x;
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cs->y = y;
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cs->next = NULL;
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*vd->last_child = vd->child_screen_sprites_to_draw.items;
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}
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/* Returns a StringSpriteToDraw */
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@ -1387,14 +1360,15 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
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}
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}
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static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd)
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static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv)
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{
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const ParentSpriteToDraw * const *psd_end = psd->End();
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for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) {
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const ParentSpriteToDraw *ps = *it;
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if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSprite(ps->image, ps->pal, ps->x, ps->y, ps->sub);
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for (const ChildScreenSpriteToDraw *cs = ps->child; cs != NULL; cs = cs->next) {
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const ChildScreenSpriteToDraw *last = csstdv->Get(ps->last_child);
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for (const ChildScreenSpriteToDraw *cs = csstdv->Get(ps->first_child); cs != last; cs++) {
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DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
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}
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}
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@ -1493,8 +1467,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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int y;
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DrawPixelInfo *old_dpi;
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SmallStackSafeStackAlloc<byte, VIEWPORT_DRAW_MEM> mem;
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_cur_vd = &vd;
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old_dpi = _cur_dpi;
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@ -1510,15 +1482,13 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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vd.dpi.left = left & mask;
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vd.dpi.top = top & mask;
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vd.dpi.pitch = old_dpi->pitch;
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vd.last_child = NULL;
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x = UnScaleByZoom(vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
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y = UnScaleByZoom(vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
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vd.dpi.dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top);
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vd.spritelist_mem = mem;
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vd.eof_spritelist_mem = mem.EndOf() - sizeof(LARGEST_SPRITELIST_STRUCT);
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ViewportAddLandscape();
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ViewportAddVehicles(&vd.dpi);
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DrawTextEffects(&vd.dpi);
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@ -1535,7 +1505,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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}
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ViewportSortParentSprites(&vd.parent_sprites_to_sort);
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ViewportDrawParentSprites(&vd.parent_sprites_to_sort);
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ViewportDrawParentSprites(&vd.parent_sprites_to_sort, &vd.child_screen_sprites_to_draw);
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if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&vd.parent_sprites_to_sort);
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