(svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.

pull/155/head
rubidium 17 years ago
parent 5d55a9435b
commit 46e531da72

@ -121,23 +121,30 @@ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param tile unused
* @param flags operation to perform
* @param p1 unused
* @param p2 when set, loans the maximum amount in one go (press CTRL)
* @param p2 when 0: loans LOAN_INTERVAL
* when 1: loans the maximum loan permitting money (press CTRL),
*/
int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
p = GetPlayer(_current_player);
Player *p = GetPlayer(_current_player);
if (p->current_loan >= _economy.max_loan) {
SetDParam(0, _economy.max_loan);
return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
}
if (flags & DC_EXEC) {
/* Loan the maximum amount or not? */
int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000;
int32 loan;
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Take some extra loan
loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
break;
case 1: // Take a loan as big as possible
loan = _economy.max_loan - p->current_loan;
break;
}
if (flags & DC_EXEC) {
p->money64 += loan;
p->current_loan += loan;
UpdatePlayerMoney32(p);
@ -151,27 +158,25 @@ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param tile unused
* @param flags operation to perform
* @param p1 unused
* @param p2 when set, pays back the maximum loan permitting money (press CTRL)
* @param p2 when 0: pays back LOAN_INTERVAL
* when 1: pays back the maximum loan permitting money (press CTRL),
*/
int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int32 loan;
p = GetPlayer(_current_player);
Player *p = GetPlayer(_current_player);
if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
loan = p->current_loan;
/* p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
* Repay any loan in chunks of 10.000 pounds */
if (p2) {
loan = min(loan, p->player_money);
loan = max(loan, 10000);
loan -= loan % 10000;
} else {
loan = min(loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000);
int32 loan;
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Pay back one step
loan = min(p->current_loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
break;
case 1: // Pay back as much as possible
loan = max(min(p->current_loan, p->player_money), (int32)LOAN_INTERVAL);
loan -= loan % LOAN_INTERVAL;
break;
}
if (p->player_money < loan) {

@ -149,6 +149,12 @@ struct PlayerAiNew {
};
/* The "steps" in loan size, in British Pounds! */
enum {
LOAN_INTERVAL = 10000,
LOAN_INTERVAL_OLD_AI = 50000,
};
typedef uint32 PlayerFace;
struct Player {

@ -156,15 +156,19 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
PlayerID player = (PlayerID)w->window_number;
const Player *p = GetPlayer(player);
/* Borrow/repay buttons only exist for local player */
if (player == _local_player) {
/* borrow/repay buttons only exist for local player */
/* Borrow button only shows when there is any more money to loan */
SetWindowWidgetDisabledState(w, 6, p->current_loan == _economy.max_loan);
/* Repay button only shows when there is any more money to repay */
SetWindowWidgetDisabledState(w, 7, p->current_loan == 0);
}
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, GetPlayerNameString(player, 3));
SetDParam(4, 10000);
SetDParam(4, LOAN_INTERVAL);
DrawWindowWidgets(w);
DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1);

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