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(svn r20931) -Document: Waterways toolbar click functions.
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@ -111,46 +111,77 @@ enum DockToolbarWidgets {
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};
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/**
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* Handle a click in the build canal widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Canal(Window *w)
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{
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HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
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}
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/**
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* Handle a click in the build lock widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Lock(Window *w)
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{
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HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock);
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}
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/**
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* Handle a click in the demolish widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Demolish(Window *w)
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{
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HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
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}
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/**
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* Handle a click in the build ship depot widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Depot(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
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}
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/**
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* Handle a click in the build dock widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Dock(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
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}
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/**
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* Handle a click in the build buoy widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Buoy(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
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}
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/**
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* Handle a click in the create river widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_River(Window *w)
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{
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
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}
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/**
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* Handle a click in the build aqueduct widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Aqueduct(Window *w)
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{
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HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);
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