(svn r20931) -Document: Waterways toolbar click functions.

This commit is contained in:
terkhen 2010-10-15 19:05:17 +00:00
parent 76579df240
commit 46ca8778b4

View File

@ -111,46 +111,77 @@ enum DockToolbarWidgets {
};
/**
* Handle a click in the build canal widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Canal(Window *w)
{
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
}
/**
* Handle a click in the build lock widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Lock(Window *w)
{
HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock);
}
/**
* Handle a click in the demolish widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Demolish(Window *w)
{
HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
}
/**
* Handle a click in the build ship depot widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Depot(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
}
/**
* Handle a click in the build dock widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Dock(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
}
/**
* Handle a click in the build buoy widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Buoy(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
}
/**
* Handle a click in the create river widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_River(Window *w)
{
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
}
/**
* Handle a click in the build aqueduct widget.
* @param w #Window in which the widget was clicked.
*/
static void BuildDocksClick_Aqueduct(Window *w)
{
HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);