(svn r2865) Push the responsibility for allocating the sprite heap into GfxInitSpriteMem()

This commit is contained in:
tron 2005-08-13 21:40:22 +00:00
parent ec0ebea3d7
commit 45b79d7347

View File

@ -785,13 +785,13 @@ static void LoadSpriteTables(void)
_compact_cache_counter = 0;
}
static void GfxInitSpriteMem(void *ptr, uint32 size)
static void GfxInitSpriteMem(void)
{
// initialize sprite cache heap
_spritecache_ptr = ptr;
if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
// A big free block
_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
_spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK;
// Sentinel block (identified by size == 0)
NextBlock(_spritecache_ptr)->size = 0;
@ -801,8 +801,6 @@ static void GfxInitSpriteMem(void *ptr, uint32 size)
void GfxLoadSprites(void)
{
static byte *_sprite_mem;
// Need to reload the sprites only if the landscape changed
if (_sprite_page_to_load != _opt.landscape) {
_sprite_page_to_load = _opt.landscape;
@ -810,9 +808,7 @@ void GfxLoadSprites(void)
// Sprite cache
DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
// Reuse existing memory?
if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}