@ -54,9 +54,8 @@ static const uint NETWORK_NAME_LENGTH = 80; ///< The m
staticconstuintNETWORK_COMPANY_NAME_LENGTH=128;///< The maximum length of the company name, in bytes including '\0'
staticconstuintNETWORK_HOSTNAME_LENGTH=80;///< The maximum length of the host name, in bytes including '\0'
staticconstuintNETWORK_HOSTNAME_PORT_LENGTH=80+6;///< The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port number (with a max of 65536)
staticconstuintNETWORK_SERVER_ID_LENGTH=33;///< The maximum length of the network id of the servers, in bytes including '\0'
staticconstuintNETWORK_REVISION_LENGTH=33;///< The maximum length of the revision, in bytes including '\0'
staticconstuintNETWORK_PASSWORD_LENGTH=33;///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
staticconstuintNETWORK_PASSWORD_LENGTH=33;///< The maximum length of the password, in bytes including '\0'
staticconstuintNETWORK_CLIENT_NAME_LENGTH=25;///< The maximum length of a client's name, in bytes including '\0'
staticconstuintNETWORK_RCONCOMMAND_LENGTH=500;///< The maximum length of a rconsole command, in bytes including '\0'
staticconstuintNETWORK_GAMESCRIPT_JSON_LENGTH=9000;///< The maximum length of a receiving gamescript json string, in bytes including '\0'.