mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
Cleanup: remove company password hashing and anything related to it
This commit is contained in:
parent
a9318cf653
commit
457d51fc49
@ -54,9 +54,8 @@ static const uint NETWORK_NAME_LENGTH = 80; ///< The m
|
|||||||
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
|
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
|
||||||
static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
|
static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
|
||||||
static const uint NETWORK_HOSTNAME_PORT_LENGTH = 80 + 6; ///< The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port number (with a max of 65536)
|
static const uint NETWORK_HOSTNAME_PORT_LENGTH = 80 + 6; ///< The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port number (with a max of 65536)
|
||||||
static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
|
|
||||||
static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0'
|
static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0'
|
||||||
static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
|
static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0'
|
||||||
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
|
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
|
||||||
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
|
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
|
||||||
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 9000; ///< The maximum length of a receiving gamescript json string, in bytes including '\0'.
|
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 9000; ///< The maximum length of a receiving gamescript json string, in bytes including '\0'.
|
||||||
|
@ -227,49 +227,6 @@ uint8_t NetworkSpectatorCount()
|
|||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Hash the given password using server ID and game seed.
|
|
||||||
* @param password Password to hash.
|
|
||||||
* @param password_server_id Server ID.
|
|
||||||
* @param password_game_seed Game seed.
|
|
||||||
* @return The hashed password.
|
|
||||||
*/
|
|
||||||
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32_t password_game_seed)
|
|
||||||
{
|
|
||||||
if (password.empty()) return password;
|
|
||||||
|
|
||||||
size_t password_length = password.size();
|
|
||||||
size_t password_server_id_length = password_server_id.size();
|
|
||||||
|
|
||||||
std::ostringstream salted_password;
|
|
||||||
/* Add the password with the server's ID and game seed as the salt. */
|
|
||||||
for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) {
|
|
||||||
char password_char = (i < password_length ? password[i] : 0);
|
|
||||||
char server_id_char = (i < password_server_id_length ? password_server_id[i] : 0);
|
|
||||||
char seed_char = password_game_seed >> (i % 32);
|
|
||||||
salted_password << (char)(password_char ^ server_id_char ^ seed_char); // Cast needed, otherwise interpreted as integer to format
|
|
||||||
}
|
|
||||||
|
|
||||||
Md5 checksum;
|
|
||||||
MD5Hash digest;
|
|
||||||
|
|
||||||
/* Generate the MD5 hash */
|
|
||||||
std::string salted_password_string = salted_password.str();
|
|
||||||
checksum.Append(salted_password_string.data(), salted_password_string.size());
|
|
||||||
checksum.Finish(digest);
|
|
||||||
|
|
||||||
return FormatArrayAsHex(digest);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check if the company we want to join requires a password.
|
|
||||||
* @param company_id id of the company we want to check the 'passworded' flag for.
|
|
||||||
* @return true if the company requires a password.
|
|
||||||
*/
|
|
||||||
bool NetworkCompanyIsPassworded([[maybe_unused]] CompanyID company_id)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* This puts a text-message to the console, or in the future, the chat-box,
|
/* This puts a text-message to the console, or in the future, the chat-box,
|
||||||
* (to keep it all a bit more general)
|
* (to keep it all a bit more general)
|
||||||
@ -1324,11 +1281,6 @@ void NetworkGameLoop()
|
|||||||
NetworkSend();
|
NetworkSend();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NetworkGenerateServerId()
|
|
||||||
{
|
|
||||||
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This tries to launch the network for a given OS */
|
/** This tries to launch the network for a given OS */
|
||||||
void NetworkStartUp()
|
void NetworkStartUp()
|
||||||
{
|
{
|
||||||
@ -1338,9 +1290,6 @@ void NetworkStartUp()
|
|||||||
_network_available = NetworkCoreInitialize();
|
_network_available = NetworkCoreInitialize();
|
||||||
_network_dedicated = false;
|
_network_dedicated = false;
|
||||||
|
|
||||||
/* Generate an server id when there is none yet */
|
|
||||||
if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
|
|
||||||
|
|
||||||
_network_game_info = {};
|
_network_game_info = {};
|
||||||
|
|
||||||
NetworkInitialize();
|
NetworkInitialize();
|
||||||
|
@ -321,9 +321,6 @@ std::string _network_server_name;
|
|||||||
/** Information about the game to join to. */
|
/** Information about the game to join to. */
|
||||||
NetworkJoinInfo _network_join;
|
NetworkJoinInfo _network_join;
|
||||||
|
|
||||||
/** Make sure the server ID length is the same as a md5 hash. */
|
|
||||||
static_assert(NETWORK_SERVER_ID_LENGTH == MD5_HASH_BYTES * 2 + 1);
|
|
||||||
|
|
||||||
/***********
|
/***********
|
||||||
* Sending functions
|
* Sending functions
|
||||||
************/
|
************/
|
||||||
|
@ -54,7 +54,6 @@ void NetworkClientRequestMove(CompanyID company);
|
|||||||
void NetworkClientSendRcon(const std::string &password, const std::string &command);
|
void NetworkClientSendRcon(const std::string &password, const std::string &command);
|
||||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
|
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
|
||||||
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
|
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
|
||||||
bool NetworkCompanyIsPassworded(CompanyID company_id);
|
|
||||||
uint NetworkMaxCompaniesAllowed();
|
uint NetworkMaxCompaniesAllowed();
|
||||||
bool NetworkMaxCompaniesReached();
|
bool NetworkMaxCompaniesReached();
|
||||||
void NetworkPrintClients();
|
void NetworkPrintClients();
|
||||||
|
@ -114,7 +114,6 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
|
|||||||
uint NetworkCalculateLag(const NetworkClientSocket *cs);
|
uint NetworkCalculateLag(const NetworkClientSocket *cs);
|
||||||
StringID GetNetworkErrorMsg(NetworkErrorCode err);
|
StringID GetNetworkErrorMsg(NetworkErrorCode err);
|
||||||
bool NetworkMakeClientNameUnique(std::string &new_name);
|
bool NetworkMakeClientNameUnique(std::string &new_name);
|
||||||
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32_t password_game_seed);
|
|
||||||
|
|
||||||
std::string_view ParseCompanyFromConnectionString(const std::string &connection_string, CompanyID *company_id);
|
std::string_view ParseCompanyFromConnectionString(const std::string &connection_string, CompanyID *company_id);
|
||||||
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16_t default_port);
|
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16_t default_port);
|
||||||
|
@ -320,9 +320,7 @@ struct NetworkSettings {
|
|||||||
std::string client_name; ///< name of the player (as client)
|
std::string client_name; ///< name of the player (as client)
|
||||||
std::string client_secret_key; ///< The secret key of the client for authorized key logins.
|
std::string client_secret_key; ///< The secret key of the client for authorized key logins.
|
||||||
std::string client_public_key; ///< The public key of the client for authorized key logins.
|
std::string client_public_key; ///< The public key of the client for authorized key logins.
|
||||||
std::string default_company_pass; ///< default password for new companies in encrypted form
|
|
||||||
std::string connect_to_ip; ///< default for the "Add server" query
|
std::string connect_to_ip; ///< default for the "Add server" query
|
||||||
std::string network_id; ///< network ID for servers
|
|
||||||
bool autoclean_companies; ///< automatically remove companies that are not in use
|
bool autoclean_companies; ///< automatically remove companies that are not in use
|
||||||
uint8_t autoclean_protected; ///< Remove companies after this many months.
|
uint8_t autoclean_protected; ///< Remove companies after this many months.
|
||||||
uint8_t autoclean_novehicles; ///< remove companies with no vehicles after this many months
|
uint8_t autoclean_novehicles; ///< remove companies with no vehicles after this many months
|
||||||
|
@ -79,20 +79,6 @@ def = nullptr
|
|||||||
; Prevent the user from setting the public key from the console using 'setting'
|
; Prevent the user from setting the public key from the console using 'setting'
|
||||||
pre_cb = [](auto) { return false; }
|
pre_cb = [](auto) { return false; }
|
||||||
|
|
||||||
[SDTC_SSTR]
|
|
||||||
var = network.default_company_pass
|
|
||||||
type = SLE_STR
|
|
||||||
length = NETWORK_PASSWORD_LENGTH
|
|
||||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
|
||||||
def = nullptr
|
|
||||||
|
|
||||||
[SDTC_SSTR]
|
|
||||||
var = network.network_id
|
|
||||||
type = SLE_STR
|
|
||||||
length = NETWORK_SERVER_ID_LENGTH
|
|
||||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
|
|
||||||
def = nullptr
|
|
||||||
|
|
||||||
[SDTC_SSTR]
|
[SDTC_SSTR]
|
||||||
var = network.server_invite_code
|
var = network.server_invite_code
|
||||||
type = SLE_STR
|
type = SLE_STR
|
||||||
|
Loading…
Reference in New Issue
Block a user