diff --git a/src/economy.cpp b/src/economy.cpp index 97283ae448..74c4cf079b 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1518,6 +1518,17 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station cur_company.Restore(); } +/** + * Test whether a vehicle can load cargo at a station even if exclusive transport rights are present. + * @param st Station with cargo waiting to be loaded. + * @param v Vehicle loading the cargo. + * @return true when a vehicle can load the cargo. + */ +static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v) +{ + return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner; +} + struct ReserveCargoAction { Station *st; StationIDStack *next_station; @@ -1527,7 +1538,7 @@ struct ReserveCargoAction { bool operator()(Vehicle *v) { - if (v->cargo_cap > v->cargo.RemainingCount()) { + if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) { st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(), &v->cargo, st->xy, *next_station); } @@ -1751,7 +1762,7 @@ static void LoadUnloadVehicle(Vehicle *front) /* If there's goods waiting at the station, and the vehicle * has capacity for it, load it on the vehicle. */ uint cap_left = v->cargo_cap - v->cargo.StoredCount(); - if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) { + if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) { if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v)); diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 6be22de0c5..e6864d70db 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -3853,7 +3853,7 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc Station *st = *st_iter; /* Is the station reserved exclusively for somebody else? */ - if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue; + if (st->owner != OWNER_NONE && st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue; if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore