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https://github.com/JGRennison/OpenTTD-patches.git
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Codechange: add accessor for the packet type to Packet and make the internal state of Packet private
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@ -296,6 +296,16 @@ void Packet::PrepareToRead()
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this->pos = sizeof(PacketSize);
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}
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/**
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* Get the \c PacketType from this packet.
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* @return The packet type.
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*/
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PacketType Packet::GetPacketType() const
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{
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assert(this->Size() >= sizeof(PacketSize) + sizeof(PacketType));
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return static_cast<PacketType>(buffer[sizeof(PacketSize)]);
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}
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/**
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* Read a boolean from the packet.
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* @return The read data.
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@ -40,6 +40,7 @@ typedef uint8 PacketType; ///< Identifier for the packet
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* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
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*/
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struct Packet {
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private:
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/** The next packet. Used for queueing packets before sending. */
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Packet *next;
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/**
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@ -52,8 +53,6 @@ struct Packet {
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PacketSize pos;
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/** The buffer of this packet, of basically variable length up to SEND_MTU. */
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byte *buffer;
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private:
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/** Socket we're associated with. */
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NetworkSocketHandler *cs;
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@ -82,6 +81,7 @@ public:
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bool ParsePacketSize();
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size_t Size() const;
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void PrepareToRead();
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PacketType GetPacketType() const;
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bool CanReadFromPacket(size_t bytes_to_read, bool close_connection = false);
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bool Recv_bool ();
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@ -626,7 +626,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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for (uint i = 0; (has_packets = this->savegame->HasPackets()) && i < sent_packets; i++) {
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Packet *p = this->savegame->PopPacket();
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last_packet = p->buffer[2] == PACKET_SERVER_MAP_DONE;
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last_packet = p->GetPacketType() == PACKET_SERVER_MAP_DONE;
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this->SendPacket(p);
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