(svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU

pull/155/head
truelight 17 years ago
parent 7bfc7d19e8
commit 44a9fea388

@ -732,9 +732,9 @@ static void QZ_GameLoop()
}
cur_ticks = GetTick();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);

@ -472,9 +472,9 @@ static void SdlVideoMainLoop()
}
cur_ticks = SDL_CALL SDL_GetTicks();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(mod & KMOD_CTRL);

@ -823,9 +823,9 @@ static void Win32GdiMainLoop()
}
cur_ticks = GetTickCount();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;

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