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(svn r16150) -Fix [NoAI]: Change WAYPOINT_INVALID to 0xFFFF from -1 as that's the value the AIs got (due to casting).
Clarify some api documentation.
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@ -86,7 +86,9 @@ public:
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static TileIndex GetLocation(IndustryID industry_id);
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/**
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* Get the number of stations around an industry.
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* Get the number of stations around an industry. All stations that can
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* service the industry are counted, your own stations but also your
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* opponents stations.
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* @param industry_id The index of the industry.
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* @pre IsValidIndustry(industry_id).
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* @return The number of stations around an industry.
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@ -422,11 +422,12 @@ public:
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static bool SellWagonChain(VehicleID vehicle_id, int wagon);
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/**
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* Sends the given vehicle to a depot.
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* Sends the given vehicle to a depot. If the vehicle has already been
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* sent to a depot it continues with its normal orders instead.
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* @param vehicle_id The vehicle to send to a depot.
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* @pre IsValidVehicle(vehicle_id).
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* @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
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* @return True if and only if the vehicle has been sent to a depot.
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* @return True if the current order was changed.
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*/
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static bool SendVehicleToDepot(VehicleID vehicle_id);
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@ -16,7 +16,7 @@ public:
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static const char *GetClassName() { return "AIWaypoint"; }
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enum SpecialWaypointIDs {
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WAYPOINT_INVALID = -1, //!< An invalid WaypointID.
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WAYPOINT_INVALID = 0xFFFF, //!< An invalid WaypointID.
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};
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/**
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