(svn r12984) -Codechange: some coding style in window.cpp.

pull/155/head
rubidium 16 years ago
parent 343a1e6afd
commit 43328ced46

@ -101,9 +101,7 @@ void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
void Window::RaiseButtons()
{
uint i;
for (i = 0; i < this->widget_count; i++) {
for (uint i = 0; i < this->widget_count; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
@ -141,8 +139,6 @@ static void StartWindowSizing(Window *w);
static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
{
WindowEvent e;
const Widget *wi;
e.we.click.pt.x = x;
e.we.click.pt.y = y;
e.event = double_click ? WE_DOUBLE_CLICK : WE_CLICK;
@ -154,7 +150,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
/* don't allow any interaction if the button has been disabled */
if (w->IsWidgetDisabled(e.we.click.widget)) return;
wi = &w->widget[e.we.click.widget];
const Widget *wi = &w->widget[e.we.click.widget];
if (wi->type & WWB_MASK) {
/* special widget handling for buttons*/
@ -210,8 +206,7 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
/* default tooltips handler? */
if (w->desc_flags & WDF_STD_TOOLTIPS) {
e.we.click.widget = GetWidgetFromPos(w, x, y);
if (e.we.click.widget < 0)
return; // exit if clicked outside of widgets
if (e.we.click.widget < 0) return; // exit if clicked outside of widgets
if (w->widget[e.we.click.widget].tooltips != 0) {
GuiShowTooltips(w->widget[e.we.click.widget].tooltips);
@ -234,18 +229,16 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
*/
static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
{
const Widget *wi1, *wi2;
Scrollbar *sb;
if (widget < 0) return;
wi1 = &w->widget[widget];
wi2 = &w->widget[widget + 1];
const Widget *wi1 = &w->widget[widget];
const Widget *wi2 = &w->widget[widget + 1];
/* The listbox can only scroll if scrolling was done on the scrollbar itself,
* or on the listbox (and the next item is (must be) the scrollbar)
* XXX - should be rewritten as a widget-dependent scroller but that's
* not happening until someone rewrites the whole widget-code */
Scrollbar *sb;
if ((sb = &w->vscroll, wi1->type == WWT_SCROLLBAR) || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR) ||
(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
@ -536,18 +529,24 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->caption_color != old_player) continue;
if (w->window_class == WC_PLAYER_COLOR) continue;
if (w->window_class == WC_FINANCES) continue;
if (w->window_class == WC_STATION_LIST) continue;
if (w->window_class == WC_TRAINS_LIST) continue;
if (w->window_class == WC_ROADVEH_LIST) continue;
if (w->window_class == WC_SHIPS_LIST) continue;
if (w->window_class == WC_AIRCRAFT_LIST) continue;
if (w->window_class == WC_BUY_COMPANY) continue;
if (w->window_class == WC_COMPANY) continue;
if (w->caption_color != old_player) continue;
switch (w->window_class) {
case WC_PLAYER_COLOR:
case WC_FINANCES:
case WC_STATION_LIST:
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
case WC_BUY_COMPANY:
case WC_COMPANY:
continue;
w->caption_color = new_player;
default:
w->caption_color = new_player;
break;
}
}
}
@ -573,8 +572,16 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
static inline bool IsVitalWindow(const Window *w)
{
WindowClass wc = w->window_class;
return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
switch (w->window_class) {
case WC_MAIN_TOOLBAR:
case WC_STATUS_BAR:
case WC_NEWS_WINDOW:
case WC_SEND_NETWORK_MSG:
return true;
default:
return false;
}
}
/** On clicking on a window, make it the frontmost window of all. However
@ -587,7 +594,6 @@ static inline bool IsVitalWindow(const Window *w)
*/
static void BringWindowToFront(const Window *w)
{
Window *tempz;
Window **wz = FindWindowZPosition(w);
Window **vz = _last_z_window;
@ -599,7 +605,7 @@ static void BringWindowToFront(const Window *w)
if (wz == vz) return; // window is already in the right position
assert(wz < vz);
tempz = *wz;
Window *tempz = *wz;
memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
*vz = tempz;
@ -658,9 +664,8 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
if (widget != NULL) {
uint index = 1;
const Widget *wi;
for (wi = widget; wi->type != WWT_LAST; wi++) index++;
for (const Widget *wi = widget; wi->type != WWT_LAST; wi++) index++;
w->widget = ReallocT(w->widget, index);
memcpy(w->widget, widget, sizeof(*w->widget) * index);
@ -829,8 +834,7 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &po
int right = width + left;
int bottom = height + top;
if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
return false;
if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height) return false;
/* Make sure it is not obscured by any window. */
FOR_ALL_WINDOWS(wz) {
@ -1038,11 +1042,8 @@ Window *AllocateWindowDesc(const WindowDesc *desc, void *data)
*/
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data)
{
Window *w;
if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
w = LocalAllocateWindowDesc(desc, window_number, data);
return w;
return LocalAllocateWindowDesc(desc, window_number, data);
}
/** Do a search for a window at specific coordinates. For this we start
@ -1079,20 +1080,7 @@ void InitWindowSystem()
*/
void UnInitWindowSystem()
{
Window **wz;
restart_search:
/* Delete all windows, reset z-array.
* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array. We call DeleteWindow() so that it can properly
* release own alloc'd memory, which otherwise could result in memleaks */
FOR_ALL_WINDOWS(wz) {
delete *wz;
goto restart_search;
}
assert(_last_z_window == _z_windows);
while (_last_z_window != _z_windows) delete _z_windows[0];
}
/**
@ -1110,11 +1098,10 @@ void ResetWindowSystem()
static void DecreaseWindowCounters()
{
Window *w;
Window* const *wz;
for (wz = _last_z_window; wz != _z_windows;) {
w = *--wz;
Window *w = *--wz;
/* Unclick scrollbar buttons if they are pressed. */
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
@ -1124,9 +1111,9 @@ static void DecreaseWindowCounters()
}
for (wz = _last_z_window; wz != _z_windows;) {
w = *--wz;
Window *w = *--wz;
if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
CallWindowEventNP(w, WE_TIMEOUT);
if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
}
@ -1140,14 +1127,12 @@ Window *GetCallbackWnd()
static void HandlePlacePresize()
{
Window *w;
WindowEvent e;
if (_special_mouse_mode != WSM_PRESIZE) return;
w = GetCallbackWnd();
Window *w = GetCallbackWnd();
if (w == NULL) return;
WindowEvent e;
e.we.place.pt = GetTileBelowCursor();
if (e.we.place.pt.x == -1) {
_thd.selend.x = -1;
@ -1160,17 +1145,14 @@ static void HandlePlacePresize()
static bool HandleDragDrop()
{
Window *w;
WindowEvent e;
if (_special_mouse_mode != WSM_DRAGDROP) return true;
if (_left_button_down) return false;
w = GetCallbackWnd();
Window *w = GetCallbackWnd();
if (w != NULL) {
/* send an event in client coordinates. */
WindowEvent e;
e.event = WE_DRAGDROP;
e.we.dragdrop.pt.x = _cursor.pos.x - w->left;
e.we.dragdrop.pt.y = _cursor.pos.y - w->top;
@ -1185,17 +1167,15 @@ static bool HandleDragDrop()
static bool HandlePopupMenu()
{
Window *w;
WindowEvent e;
if (!_popup_menu_active) return true;
w = FindWindowById(WC_TOOLBAR_MENU, 0);
Window *w = FindWindowById(WC_TOOLBAR_MENU, 0);
if (w == NULL) {
_popup_menu_active = false;
return false;
}
WindowEvent e;
if (_left_button_down) {
e.event = WE_POPUPMENU_OVER;
e.we.popupmenu.pt = _cursor.pos;
@ -1212,13 +1192,12 @@ static bool HandlePopupMenu()
static bool HandleMouseOver()
{
WindowEvent e;
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
/* We changed window, put a MOUSEOVER event to the last window */
if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
/* Reset mouse-over coordinates of previous window */
WindowEvent e;
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = -1;
e.we.mouseover.pt.y = -1;
@ -1230,6 +1209,7 @@ static bool HandleMouseOver()
if (w != NULL) {
/* send an event in client coordinates. */
WindowEvent e;
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = _cursor.pos.x - w->left;
e.we.mouseover.pt.y = _cursor.pos.y - w->top;
@ -1254,14 +1234,13 @@ static bool HandleMouseOver()
*/
void ResizeWindow(Window *w, int x, int y)
{
Widget *wi;
bool resize_height = false;
bool resize_width = false;
if (x == 0 && y == 0) return;
w->SetDirty();
for (wi = w->widget; wi->type != WWT_LAST; wi++) {
for (Widget *wi = w->widget; wi->type != WWT_LAST; wi++) {
/* Isolate the resizing flags */
byte rsizeflag = GB(wi->display_flags, 0, 4);
@ -1310,11 +1289,6 @@ static bool HandleWindowDragging()
if (w->flags4 & WF_DRAGGING) {
const Widget *t = &w->widget[1]; // the title bar ... ugh
const Window *v;
int x;
int y;
int nx;
int ny;
/* Stop the dragging if the left mouse button was released */
if (!_left_button_down) {
@ -1324,10 +1298,10 @@ static bool HandleWindowDragging()
w->SetDirty();
x = _cursor.pos.x + _drag_delta.x;
y = _cursor.pos.y + _drag_delta.y;
nx = x;
ny = y;
int x = _cursor.pos.x + _drag_delta.x;
int y = _cursor.pos.y + _drag_delta.y;
int nx = x;
int ny = y;
if (_patches.window_snap_radius != 0) {
Window* const *vz;
@ -1413,7 +1387,7 @@ static bool HandleWindowDragging()
ny = Clamp(ny, 0, _screen.height - 13);
/* Make sure the title bar isn't hidden by behind the main tool bar */
v = FindWindowById(WC_MAIN_TOOLBAR, 0);
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (v != NULL) {
int v_bottom = v->top + v->height;
int v_right = v->left + v->width;
@ -1533,9 +1507,6 @@ static void StartWindowSizing(Window *w)
static bool HandleScrollbarScrolling()
{
Window* const *wz;
int i;
int pos;
Scrollbar *sb;
/* Get out quickly if no item is being scrolled */
if (!_scrolling_scrollbar) return true;
@ -1552,6 +1523,9 @@ static bool HandleScrollbarScrolling()
break;
}
int i;
Scrollbar *sb;
if (w->flags4 & WF_HSCROLL) {
sb = &w->hscroll;
i = _cursor.pos.x - _cursorpos_drag_start.x;
@ -1564,7 +1538,7 @@ static bool HandleScrollbarScrolling()
}
/* Find the item we want to move to and make sure it's inside bounds. */
pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
int pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
if (pos != sb->pos) {
sb->pos = pos;
w->SetDirty();
@ -1580,13 +1554,12 @@ static bool HandleScrollbarScrolling()
static bool HandleViewportScroll()
{
WindowEvent e;
Window *w;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (!_scrolling_viewport) return true;
w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
_cursor.fix_at = false;
@ -1637,7 +1610,6 @@ static bool HandleViewportScroll()
static bool MaybeBringWindowToFront(const Window *w)
{
bool bring_to_front = false;
Window * const *wz;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
@ -1646,7 +1618,7 @@ static bool MaybeBringWindowToFront(const Window *w)
return true;
}
wz = FindWindowZPosition(w);
Window * const *wz = FindWindowZPosition(w);
for (Window * const *uz = wz; ++uz != _last_z_window;) {
Window *u = *uz;
@ -1835,11 +1807,6 @@ static int _input_events_this_tick = 0;
*/
static void HandleAutoscroll()
{
Window *w;
ViewPort *vp;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
if (_input_events_this_tick != 0) {
/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
@ -1848,12 +1815,15 @@ static void HandleAutoscroll()
}
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
int x = _cursor.pos.x;
int y = _cursor.pos.y;
Window *w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
ViewPort *vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
/* here allows scrolling in both x and y axis */
#define scrollspeed 3
if (x - 15 < 0) {
@ -1886,11 +1856,6 @@ extern bool VpHandlePlaceSizingDrag();
void MouseLoop(MouseClick click, int mousewheel)
{
int x,y;
Window *w;
ViewPort *vp;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
DecreaseWindowCounters();
HandlePlacePresize();
UpdateTileSelection();
@ -1902,15 +1867,16 @@ void MouseLoop(MouseClick click, int mousewheel)
if (!HandleViewportScroll()) return;
if (!HandleMouseOver()) return;
x = _cursor.pos.x;
y = _cursor.pos.y;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
w = FindWindowFromPt(x, y);
int x = _cursor.pos.x;
int y = _cursor.pos.y;
Window *w = FindWindowFromPt(x, y);
if (w == NULL) return;
if (!MaybeBringWindowToFront(w)) return;
vp = IsPtInWindowViewport(w, x, y);
ViewPort *vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu of in generating world */
if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
@ -1985,8 +1951,6 @@ void HandleMouseEvents()
static int double_click_time = 0;
static int double_click_x = 0;
static int double_click_y = 0;
MouseClick click;
int mousewheel;
/*
* During the generation of the world, there might be
@ -2000,7 +1964,7 @@ void HandleMouseEvents()
if (!IsGeneratingWorld()) _current_player = _local_player;
/* Mouse event? */
click = MC_NONE;
MouseClick click = MC_NONE;
if (_left_button_down && !_left_button_clicked) {
click = MC_LEFT;
if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
@ -2019,7 +1983,7 @@ void HandleMouseEvents()
_input_events_this_tick++;
}
mousewheel = 0;
int mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;

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