Allow per-house town cargo generation to be truncated to 0

This effectively applies the town cargo scaling setting more strictly
pull/341/head
Jonathan G Rennison 3 years ago
parent a8f879251b
commit 431d33f149

@ -2453,16 +2453,16 @@ CommandCost CmdDeclineBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
return CommandCost();
}
uint ScaleQuantity(uint amount, int scale_factor)
uint ScaleQuantity(uint amount, int scale_factor, bool allow_trunc)
{
scale_factor += 200; // ensure factor is positive
assert(scale_factor >= 0);
int cf = (scale_factor / 10) - 20;
int fine = scale_factor % 10;
return ScaleQuantity(amount, cf, fine);
return ScaleQuantity(amount, cf, fine, allow_trunc);
}
uint ScaleQuantity(uint amount, int cf, int fine)
uint ScaleQuantity(uint amount, int cf, int fine, bool allow_trunc)
{
if (fine != 0) {
// 2^0.1 << 16 to 2^0.9 << 16
@ -2474,9 +2474,12 @@ uint ScaleQuantity(uint amount, int cf, int fine)
// apply scale factor
if (cf < 0) {
// approx (amount / 2^cf)
// adjust with a constant offset of {(2 ^ cf) - 1} (i.e. add cf * 1-bits) before dividing to ensure that it doesn't become zero
// when allow_trunc is false: adjust with a constant offset of {(2 ^ cf) - 1} (i.e. add cf * 1-bits) before dividing to ensure that it doesn't become zero
// this skews the curve a little so that isn't entirely exponential, but will still decrease
amount = (amount + ((1 << -cf) - 1)) >> -cf;
// when allow_trunc is true: adjust with a randomised offset
uint offset = ((1 << -cf) - 1);
if (allow_trunc) offset &= Random();
amount = (amount + offset) >> -cf;
} else if (cf > 0) {
// approx (amount * 2^cf)
amount = amount << cf;

@ -49,7 +49,7 @@ static inline bool EconomyIsInRecession()
return _economy.fluct <= 0;
}
uint ScaleQuantity(uint amount, int scale_factor);
uint ScaleQuantity(uint amount, int cf, int fine);
uint ScaleQuantity(uint amount, int scale_factor, bool allow_trunc = false);
uint ScaleQuantity(uint amount, int cf, int fine, bool allow_trunc = false);
#endif /* ECONOMY_FUNC_H */

@ -652,7 +652,9 @@ static void TownGenerateCargo (Town *t, CargoID ct, uint amount, StationFinder &
amount = (amount + 1) >> 1;
}
amount = ScaleQuantity(amount, _settings_game.economy.town_cargo_scale_factor);
amount = ScaleQuantity(amount, _settings_game.economy.town_cargo_scale_factor, true);
if (amount == 0) return;
// calculate for town stats

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