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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r286) Sorry, little memalloc problem
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@ -101,7 +101,7 @@ typedef struct CommandPacket {
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TileIndex tile;
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byte player;// player id, this is checked by the server.
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byte when; // offset from the current max_frame value minus 1. this is set by the server.
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uint32 dp[8];
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uint32 dp[10];
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} CommandPacket;
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typedef struct EventPacket {
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@ -481,7 +481,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
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qp->frame = _frame_counter_max - GetNextSyncFrame();
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// calculate the amount of extra bytes.
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nump = 8;
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nump = 10;
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while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
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qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
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if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));
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@ -671,7 +671,9 @@ static void HandleAckPacket(AckPacket * ap)
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static void HandleFilePacket(FilePacketHdr *fp)
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{
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int n = fp->packet_length - sizeof(FilePacketHdr);
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char *tempfile = str_fmt("%s/networkc.tmp", _path.personal_dir);
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char tempfile[512];
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sprintf(tempfile, "%s/networkc.tmp", _path.personal_dir);
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if (n == 0) {
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assert(_networking_queuing);
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