From 42ee8f7df7598143753d85a6ca08374164b10f15 Mon Sep 17 00:00:00 2001 From: terkhen Date: Thu, 4 Nov 2010 19:34:40 +0000 Subject: [PATCH] (svn r21082) -Fix (r21080): Compilation error. --- src/settings.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/src/settings.cpp b/src/settings.cpp index 7ef204045b..f4a166da5e 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -902,21 +902,6 @@ static bool InvalidateIndustryViewWindow(int32 p1) return true; } -/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */ -static void ValidateSettings() -{ - /* Force the difficulty levels to correct values if they are invalid. */ - if (_settings_newgame.difficulty.diff_level != 3) { - SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty); - } - - /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && - _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { - _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; - } -} - /* * A: competitors * B: competitor start time. Deprecated since savegame version 110. @@ -956,6 +941,21 @@ void SetDifficultyLevel(int mode, DifficultySettings *gm_opt) } } +/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */ +static void ValidateSettings() +{ + /* Force the difficulty levels to correct values if they are invalid. */ + if (_settings_newgame.difficulty.diff_level != 3) { + SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty); + } + + /* Do not allow a custom sea level with the original land generator. */ + if (_settings_newgame.game_creation.land_generator == 0 && + _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { + _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; + } +} + static bool DifficultyReset(int32 level) { SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);