(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching

- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
This commit is contained in:
bjarni 2005-01-28 18:10:12 +00:00
parent dce0bbad6c
commit 41ca1be4ff

View File

@ -37,16 +37,17 @@ static const SpriteID _aircraft_sprite[] = {
// bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only) // bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only)
static uint32 FindNearestHangar(Vehicle *v) static uint32 FindNearestHangar(Vehicle *v)
{ {
/* TODO add a check to see if the aircraft can land at the airport */
Station *st; Station *st;
uint32 temp_distance, distance = 65000; uint temp_distance, distance = 0xFFFF;
uint16 index_to_target = 0; uint16 index_to_target = 0;
FOR_ALL_STATIONS(st) { FOR_ALL_STATIONS(st) {
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) { if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
if (GetAirport(st->airport_type)->terminals != NULL) { if (GetAirport(st->airport_type)->terminals != NULL) {
TileIndex airport_tile = st->airport_tile; // don't crash the planes if we know they can't land at the airport
temp_distance = abs((v->x_pos >> 4) - TileX(airport_tile)) + abs((v->y_pos >> 4) - TileY(airport_tile)); if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue;
temp_distance = GetTileDistAdv(v->tile, st->airport_tile);
if (temp_distance < distance) { if (temp_distance < distance) {
distance = temp_distance; distance = temp_distance;
index_to_target = st->index; index_to_target = st->index;