Merge branch 'improved_breakdowns' into improved_breakdowns-sx

pull/6/merge
Jonathan G Rennison 9 years ago
commit 417f51db8a

@ -1352,14 +1352,16 @@ bool Vehicle::HandleBreakdown()
}
/* Max Speed reduction*/
if (_settings_game.vehicle.improved_breakdowns) {
const Engine *e = Engine::Get(this->engine_type);
const RailVehicleInfo *rvi = &e->u.rail;
if (!HasBit(Train::From(this)->flags,VRF_NEED_REPAIR)) {
const Engine *e = Engine::Get(this->engine_type);
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->max_speed > this->vcache.cached_max_speed)
if (rvi->max_speed > this->vcache.cached_max_speed) {
this->vcache.cached_max_speed = rvi->max_speed;
}
}
this->vcache.cached_max_speed = min(this->vcache.cached_max_speed -
uint16 target_max_speed = min(this->vcache.cached_max_speed -
(this->vcache.cached_max_speed >> 1) / Train::From(this->First())->tcache.cached_num_engines + 1, this->vcache.cached_max_speed);
this->vcache.cached_max_speed = max(target_max_speed, min<uint16>(rvi->max_speed / 4, 28));
SetBit(Train::From(this)->flags, VRF_NEED_REPAIR);
Train::From(this->First())->ConsistChanged(CCF_TRACK);
}

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