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TBTR: Fix attempting to get sprite for new virtual engine before marking as virtual
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@ -4209,8 +4209,6 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
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v->SetFrontEngine();
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v->SetEngine();
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v->UpdateViewport(true, false);
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if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
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AddRearEngineToMultiheadedTrain(v);
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} else {
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@ -4222,6 +4220,8 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
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train_part->SetVirtual();
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}
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v->UpdateViewport(true, false);
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v->ConsistChanged(CCF_ARRANGE);
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CheckConsistencyOfArticulatedVehicle(v);
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