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@ -459,6 +459,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
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this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
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this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
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/* Do not allow a custom sea level with the original land generator. */
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if (_settings_newgame.game_creation.land_generator == 0 &&
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_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
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_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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@ -658,9 +665,15 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
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break;
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case GLAND_WATER_PULLDOWN: // Water quantity
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ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
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case GLAND_WATER_PULLDOWN: { // Water quantity
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uint32 hidden_mask = 0;
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/* Disable custom water level when the original map generator is active. */
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if (_settings_newgame.game_creation.land_generator == 0) {
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SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
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}
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ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
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break;
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}
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case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
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ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
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